Netplay: Remove unused m_HostInputAuthority in NetSettings.

This commit is contained in:
Admiral H. Curtiss 2022-09-18 23:00:08 +02:00
parent 69ad2cc4d0
commit 07f86446a6
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2 changed files with 0 additions and 2 deletions

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@ -894,7 +894,6 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
packet >> m_net_settings.m_HideRemoteGBAs; packet >> m_net_settings.m_HideRemoteGBAs;
m_net_settings.m_IsHosting = m_local_player->IsHost(); m_net_settings.m_IsHosting = m_local_player->IsHost();
m_net_settings.m_HostInputAuthority = m_host_input_authority;
} }
m_dialog->OnMsgStartGame(); m_dialog->OnMsgStartGame();

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@ -107,7 +107,6 @@ struct NetSettings
// These aren't sent over the network directly // These aren't sent over the network directly
bool m_IsHosting = false; bool m_IsHosting = false;
bool m_HostInputAuthority = false;
std::array<std::string, 4> m_GBARomPaths{}; std::array<std::string, 4> m_GBARomPaths{};
}; };