Updated the Readme.txt file.
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Dolphin-emu - The Gamecube / Wii Emulator
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==========================================
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Homesite: http://dolphin-emu.com/
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Project Site: http://code.google.com/p/dolphin-emu
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About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system
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Open Source Release under GPL 2
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Project Leaders: F|RES, ector
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Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, daco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich
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Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
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System Requirements:
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* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
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* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
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* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
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[Windows Version]
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DolphinWx.exe: The main program
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Arguments:
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-d Run Dolphin with the debugger tools
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cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
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wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)
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SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
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*.pdb = Program Debug Database (use these symbols with a program debugger)
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[DSP Plugins]
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Plugin_DSP_NULL.dll: No Audio
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Plugin_DSP_LLE.dll: Low Level DSP Emulation
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Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)
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[Video plugins]
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Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)
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Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language
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[Gamecube Controller Plugins]
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Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller
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Plugin_nJoy_SDL_Test.dll: Test nJoy DLL
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Plugin_nJoy_SDL.dll: Use Joypads
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[Wiimote plugins]
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Plugin_Wiimote.dll: Use native wiimote or keyboard
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[Linux Version]
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(someone fill this out)
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[Mac Version]
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(someone fill this out)
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[Sys Files]
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totaldb.dsy: Database of symbols (for devs only)
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font_ansi.bin/font_sjis.bin: font dumps
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setting-usa/jpn/usa.txt: config files for Wii
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[Config Folders]
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Cache: used to cache the ISO list
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Dump: Anything dumped from dolphin will go here
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GameConfig: Holds the INI game config files
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GC: Gamecube Memory Cards
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Logs: logs go here
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Maps: symbol tables go here (dev only)
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ScreenShots: screenshots are saved here
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SaveStates: save states are stored here
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Wii: Wii saves and config is stored here
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readme.txt
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readme.txt
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Dolphin
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=======
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Open Source Release under GPL 2
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by F|RES & ector
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Contributions by:
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zerofrog, yaz0r, tmbinc
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DX9 gfx plugin by ector
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OpenGL gfx plugin by zerofrog
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System Requirements:
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* Windows 2000 or higher. The Linux build is at least 80% done, it starts,
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but won't run games yet. There's a bug somewhere.
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* Fast CPU. Dual core a plus.
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* Any reasonable modern GPU, support for pixel shaders 2.0 required.
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New Features
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* Interprets Action Replay codes
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* Buggy framerate limiter, deactivated
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* Full Xbox 360 Controller support, with rumble
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Dolphin is a Gamecube emulator. It also has preliminary support for Wii and
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Triforce emulation.
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Gamecube compatibility is about the same as previous releases.
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Wii compatibility is very low. Some games show their intro movies, that's it.
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There is preliminary Wiimote emulation but it does not work yet.
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We haven't worked on Dolphin for a long time, except for a short burst adding
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the basic Wii support, and we don't think we will finish it, so we hereby
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release it, in its current unfinished state, to the world.
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Usage Notes
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-----------
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The GUI should be pretty much self-explanatory.
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To attempt to boot Wii ISOs, you need the disc master key. It should be
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called "masterkey.bin". Put it in the Wii subdirectory.
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To use Action Replay codes, follow the examples in the Patches subdirectory.
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Use + in front of a cheat name to activate it. The cheats can be named
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anything.
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Code Notes
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----------
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Dolphin is written in C++. It's compiled with Visual Studio 2005. An
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installation of the DirectX SDK is required.
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To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp,
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in InitCache().
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We have a scons build system set up, but if anyone wants to create an
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automake solution, go ahead, we'd appreciate it.
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We are looking for new source code maintainers.
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