diff --git a/Readme.txt b/Readme.txt new file mode 100644 index 0000000000..238582481d --- /dev/null +++ b/Readme.txt @@ -0,0 +1,66 @@ +Dolphin-emu - The Gamecube / Wii Emulator +========================================== +Homesite: http://dolphin-emu.com/ +Project Site: http://code.google.com/p/dolphin-emu + +About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system + +Open Source Release under GPL 2 + +Project Leaders: F|RES, ector + +Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, daco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich + + +Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions + +System Requirements: +* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. +* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. +* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. + + +[Windows Version] +DolphinWx.exe: The main program +Arguments: +-d Run Dolphin with the debugger tools + +cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) +wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/) +SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) +*.pdb = Program Debug Database (use these symbols with a program debugger) +[DSP Plugins] +Plugin_DSP_NULL.dll: No Audio +Plugin_DSP_LLE.dll: Low Level DSP Emulation +Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes) +[Video plugins] +Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin) +Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language +[Gamecube Controller Plugins] +Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller +Plugin_nJoy_SDL_Test.dll: Test nJoy DLL +Plugin_nJoy_SDL.dll: Use Joypads +[Wiimote plugins] +Plugin_Wiimote.dll: Use native wiimote or keyboard + +[Linux Version] +(someone fill this out) + +[Mac Version] +(someone fill this out) + +[Sys Files] +totaldb.dsy: Database of symbols (for devs only) +font_ansi.bin/font_sjis.bin: font dumps +setting-usa/jpn/usa.txt: config files for Wii + +[Config Folders] +Cache: used to cache the ISO list +Dump: Anything dumped from dolphin will go here +GameConfig: Holds the INI game config files +GC: Gamecube Memory Cards +Logs: logs go here +Maps: symbol tables go here (dev only) +ScreenShots: screenshots are saved here +SaveStates: save states are stored here +Wii: Wii saves and config is stored here \ No newline at end of file diff --git a/readme.txt b/readme.txt deleted file mode 100644 index 0a1b732639..0000000000 --- a/readme.txt +++ /dev/null @@ -1,58 +0,0 @@ -Dolphin -======= -Open Source Release under GPL 2 - -by F|RES & ector - -Contributions by: -zerofrog, yaz0r, tmbinc - -DX9 gfx plugin by ector -OpenGL gfx plugin by zerofrog - -System Requirements: -* Windows 2000 or higher. The Linux build is at least 80% done, it starts, - but won't run games yet. There's a bug somewhere. -* Fast CPU. Dual core a plus. -* Any reasonable modern GPU, support for pixel shaders 2.0 required. - -New Features -* Interprets Action Replay codes -* Buggy framerate limiter, deactivated -* Full Xbox 360 Controller support, with rumble - -Dolphin is a Gamecube emulator. It also has preliminary support for Wii and -Triforce emulation. - -Gamecube compatibility is about the same as previous releases. - -Wii compatibility is very low. Some games show their intro movies, that's it. -There is preliminary Wiimote emulation but it does not work yet. - -We haven't worked on Dolphin for a long time, except for a short burst adding -the basic Wii support, and we don't think we will finish it, so we hereby -release it, in its current unfinished state, to the world. - -Usage Notes ------------ -The GUI should be pretty much self-explanatory. - -To attempt to boot Wii ISOs, you need the disc master key. It should be -called "masterkey.bin". Put it in the Wii subdirectory. - -To use Action Replay codes, follow the examples in the Patches subdirectory. -Use + in front of a cheat name to activate it. The cheats can be named -anything. - -Code Notes ----------- -Dolphin is written in C++. It's compiled with Visual Studio 2005. An -installation of the DirectX SDK is required. - -To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp, -in InitCache(). - -We have a scons build system set up, but if anyone wants to create an -automake solution, go ahead, we'd appreciate it. - -We are looking for new source code maintainers. \ No newline at end of file