Correct indirect stage ref typos
YAGCD uses BI0/BC0/BI1/BC1/BI2/BC2/BI3/BC3, so I'm pretty sure the BI2/BC3/BI4/BC4 names are a typo that just was propagated.
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@ -600,13 +600,13 @@ struct fmt::formatter<TEXSCALE>
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union RAS1_IREF
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{
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BitField<0, 3, u32> bi0; // Indirect tex stage 0 ntexmap
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BitField<3, 3, u32> bc0; // Indirect tex stage 0 ntexmap
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BitField<3, 3, u32> bc0; // Indirect tex stage 0 ntexcoord
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BitField<6, 3, u32> bi1;
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BitField<9, 3, u32> bc1;
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BitField<12, 3, u32> bi2;
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BitField<15, 3, u32> bc3; // Typo?
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BitField<18, 3, u32> bi4;
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BitField<21, 3, u32> bc4;
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BitField<15, 3, u32> bc2;
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BitField<18, 3, u32> bi3;
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BitField<21, 3, u32> bc3;
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u32 hex;
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u32 getTexCoord(int i) const { return (hex >> (6 * i + 3)) & 7; }
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@ -625,8 +625,8 @@ struct fmt::formatter<RAS1_IREF>
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"Stage 1 ntexmap: {}\nStage 1 ntexcoord: {}\n"
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"Stage 2 ntexmap: {}\nStage 2 ntexcoord: {}\n"
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"Stage 3 ntexmap: {}\nStage 3 ntexcoord: {}",
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indref.bi0, indref.bc0, indref.bi1, indref.bc1, indref.bi2, indref.bc3,
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indref.bi4, indref.bc4);
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indref.bi0, indref.bc0, indref.bi1, indref.bc1, indref.bi2, indref.bc2,
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indref.bi3, indref.bc3);
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}
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};
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@ -66,9 +66,9 @@ struct pixel_shader_uid_data
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u32 tevindref_bi1 : 3;
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u32 tevindref_bc1 : 3;
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u32 tevindref_bi2 : 3;
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u32 tevindref_bc2 : 3;
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u32 tevindref_bi3 : 3;
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u32 tevindref_bc3 : 3;
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u32 tevindref_bi4 : 3;
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u32 tevindref_bc4 : 3;
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void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
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{
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@ -84,55 +84,39 @@ struct pixel_shader_uid_data
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}
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else if (index == 2)
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{
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tevindref_bc3 = texcoord;
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tevindref_bc2 = texcoord;
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tevindref_bi2 = texmap;
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}
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else if (index == 3)
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{
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tevindref_bc4 = texcoord;
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tevindref_bi4 = texmap;
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tevindref_bc3 = texcoord;
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tevindref_bi3 = texmap;
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}
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}
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u32 GetTevindirefCoord(int index) const
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{
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if (index == 0)
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{
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return tevindref_bc0;
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}
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else if (index == 1)
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{
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return tevindref_bc1;
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}
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else if (index == 2)
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{
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return tevindref_bc3;
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}
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return tevindref_bc2;
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else if (index == 3)
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{
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return tevindref_bc4;
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}
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return tevindref_bc3;
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return 0;
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}
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u32 GetTevindirefMap(int index) const
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{
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if (index == 0)
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{
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return tevindref_bi0;
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}
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else if (index == 1)
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{
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return tevindref_bi1;
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}
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else if (index == 2)
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{
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return tevindref_bi2;
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}
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else if (index == 3)
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{
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return tevindref_bi4;
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}
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return tevindref_bi3;
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return 0;
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}
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