Merge pull request #9633 from Pokechu22/BitfieldExtract-pointer-to-member
Change BitfieldExtract to use a pointer to the bitfield member
This commit is contained in:
commit
a6f6211dde
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@ -155,8 +155,8 @@ public:
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constexpr T Value() const { return Value(std::is_signed<T>()); }
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constexpr operator T() const { return Value(); }
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constexpr std::size_t StartBit() const { return position; }
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constexpr std::size_t NumBits() const { return bits; }
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static constexpr std::size_t StartBit() { return position; }
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static constexpr std::size_t NumBits() { return bits; }
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private:
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// Unsigned version of StorageType
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@ -125,6 +125,7 @@ add_library(common
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TraversalClient.cpp
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TraversalClient.h
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TraversalProto.h
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TypeUtils.h
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UPnP.cpp
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UPnP.h
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VariantUtil.h
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@ -0,0 +1,70 @@
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <type_traits>
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namespace Common
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{
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template <typename>
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struct MemberPointerInfo;
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// Helper to get information about a pointer to a data member.
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// See https://en.cppreference.com/w/cpp/language/pointer#Pointers_to_members
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// This template takes the type for a member pointer.
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template <typename M, typename O>
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struct MemberPointerInfo<M O::*>
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{
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using MemberType = M;
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using ObjectType = O;
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};
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// This template takes a specific member pointer.
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template <auto member_pointer>
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using MemberType = typename MemberPointerInfo<decltype(member_pointer)>::MemberType;
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// This template takes a specific member pointer.
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template <auto member_pointer>
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using ObjectType = typename MemberPointerInfo<decltype(member_pointer)>::ObjectType;
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namespace detail
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{
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template <int x>
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struct Data
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{
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static constexpr int GetX() { return x; }
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};
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struct Foo
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{
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Data<1> a;
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Data<2> b;
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int c;
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};
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struct Bar : Foo
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{
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int d;
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};
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static_assert(std::is_same_v<MemberType<&Foo::a>, Data<1>>);
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static_assert(MemberType<&Foo::a>::GetX() == 1);
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static_assert(std::is_same_v<MemberType<&Foo::b>, Data<2>>);
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static_assert(MemberType<&Foo::b>::GetX() == 2);
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static_assert(std::is_same_v<MemberType<&Foo::c>, int>);
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static_assert(std::is_same_v<ObjectType<&Foo::a>, Foo>);
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static_assert(std::is_same_v<ObjectType<&Foo::b>, Foo>);
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static_assert(std::is_same_v<ObjectType<&Foo::c>, Foo>);
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static_assert(std::is_same_v<MemberType<&Foo::c>, MemberPointerInfo<int Foo::*>::MemberType>);
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static_assert(std::is_same_v<ObjectType<&Foo::c>, MemberPointerInfo<int Foo::*>::ObjectType>);
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static_assert(std::is_same_v<MemberType<&Bar::c>, int>);
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static_assert(std::is_same_v<MemberType<&Bar::d>, int>);
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static_assert(std::is_same_v<ObjectType<&Bar::d>, Bar>);
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// Somewhat unexpected behavior:
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static_assert(std::is_same_v<ObjectType<&Bar::c>, Foo>);
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static_assert(!std::is_same_v<ObjectType<&Bar::c>, Bar>);
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} // namespace detail
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} // namespace Common
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@ -152,6 +152,7 @@
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<ClInclude Include="Common\Timer.h" />
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<ClInclude Include="Common\TraversalClient.h" />
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<ClInclude Include="Common\TraversalProto.h" />
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<ClInclude Include="Common\TypeUtils.h" />
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<ClInclude Include="Common\UPnP.h" />
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<ClInclude Include="Common\VariantUtil.h" />
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<ClInclude Include="Common\Version.h" />
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@ -103,29 +103,29 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
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" int4 lacc = int4(255, 255, 255, 255);\n"
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"\n");
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out.Write(" if ({} != 0u)\n", BitfieldExtract("colorreg", LitChannel().matsource));
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out.Write(" if ({} != 0u)\n", BitfieldExtract<&LitChannel::matsource>("colorreg"));
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out.Write(" mat.xyz = int3(round(((chan == 0u) ? {}.xyz : {}.xyz) * 255.0));\n",
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in_color_0_var, in_color_1_var);
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out.Write(" if ({} != 0u)\n", BitfieldExtract("alphareg", LitChannel().matsource));
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out.Write(" if ({} != 0u)\n", BitfieldExtract<&LitChannel::matsource>("alphareg"));
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out.Write(" mat.w = int(round(((chan == 0u) ? {}.w : {}.w) * 255.0));\n", in_color_0_var,
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in_color_1_var);
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out.Write(" else\n"
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" mat.w = " I_MATERIALS " [chan + 2u].w;\n"
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"\n");
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract("colorreg", LitChannel().enablelighting));
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out.Write(" if ({} != 0u)\n", BitfieldExtract("colorreg", LitChannel().ambsource));
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::enablelighting>("colorreg"));
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out.Write(" if ({} != 0u)\n", BitfieldExtract<&LitChannel::ambsource>("colorreg"));
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out.Write(" lacc.xyz = int3(round(((chan == 0u) ? {}.xyz : {}.xyz) * 255.0));\n",
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in_color_0_var, in_color_1_var);
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out.Write(" else\n"
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" lacc.xyz = " I_MATERIALS " [chan].xyz;\n"
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"\n");
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out.Write(" uint light_mask = {} | ({} << 4u);\n",
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BitfieldExtract("colorreg", LitChannel().lightMask0_3),
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BitfieldExtract("colorreg", LitChannel().lightMask4_7));
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out.Write(" uint attnfunc = {};\n", BitfieldExtract("colorreg", LitChannel().attnfunc));
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out.Write(" uint diffusefunc = {};\n", BitfieldExtract("colorreg", LitChannel().diffusefunc));
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BitfieldExtract<&LitChannel::lightMask0_3>("colorreg"),
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BitfieldExtract<&LitChannel::lightMask4_7>("colorreg"));
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out.Write(" uint attnfunc = {};\n", BitfieldExtract<&LitChannel::attnfunc>("colorreg"));
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out.Write(" uint diffusefunc = {};\n", BitfieldExtract<&LitChannel::diffusefunc>("colorreg"));
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out.Write(
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" for (uint light_index = 0u; light_index < 8u; light_index++) {{\n"
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" if ((light_mask & (1u << light_index)) != 0u)\n"
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@ -135,8 +135,8 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
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" }}\n"
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"\n");
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract("alphareg", LitChannel().enablelighting));
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract("alphareg", LitChannel().ambsource));
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::enablelighting>("alphareg"));
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::ambsource>("alphareg"));
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out.Write(" if ((components & ({}u << chan)) != 0u) // VB_HAS_COL0\n", VB_HAS_COL0);
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out.Write(" lacc.w = int(round(((chan == 0u) ? {}.w : {}.w) * 255.0));\n", in_color_0_var,
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in_color_1_var);
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@ -149,10 +149,10 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
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" }}\n"
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"\n");
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out.Write(" uint light_mask = {} | ({} << 4u);\n",
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BitfieldExtract("alphareg", LitChannel().lightMask0_3),
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BitfieldExtract("alphareg", LitChannel().lightMask4_7));
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out.Write(" uint attnfunc = {};\n", BitfieldExtract("alphareg", LitChannel().attnfunc));
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out.Write(" uint diffusefunc = {};\n", BitfieldExtract("alphareg", LitChannel().diffusefunc));
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BitfieldExtract<&LitChannel::lightMask0_3>("alphareg"),
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BitfieldExtract<&LitChannel::lightMask4_7>("alphareg"));
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out.Write(" uint attnfunc = {};\n", BitfieldExtract<&LitChannel::attnfunc>("alphareg"));
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out.Write(" uint diffusefunc = {};\n", BitfieldExtract<&LitChannel::diffusefunc>("alphareg"));
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out.Write(" for (uint light_index = 0u; light_index < 8u; light_index++) {{\n\n"
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" if ((light_mask & (1u << light_index)) != 0u)\n\n"
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" lacc.w += CalculateLighting(light_index, attnfunc, diffusefunc, {}, {}).w;\n",
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@ -10,6 +10,7 @@
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "Common/TypeUtils.h"
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class ShaderCode;
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enum class APIType;
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@ -29,10 +30,11 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
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std::string_view out_color_1_var);
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// bitfieldExtract generator for BitField types
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template <typename T>
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std::string BitfieldExtract(std::string_view source, T type)
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template <auto ptr_to_bitfield_member>
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std::string BitfieldExtract(std::string_view source)
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{
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return fmt::format("bitfieldExtract({}, {}, {})", source, static_cast<u32>(type.StartBit()),
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static_cast<u32>(type.NumBits()));
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using BitFieldT = Common::MemberType<ptr_to_bitfield_member>;
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return fmt::format("bitfieldExtract({}, {}, {})", source, static_cast<u32>(BitFieldT::StartBit()),
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static_cast<u32>(BitFieldT::NumBits()));
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}
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} // namespace UberShader
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@ -261,12 +261,12 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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" // AKA: Color Channel Swapping\n"
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"\n"
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" int4 ret;\n");
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out.Write(" ret.r = color[{}];\n", BitfieldExtract("bpmem_tevksel(s * 2u)", TevKSel().swap1));
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out.Write(" ret.g = color[{}];\n", BitfieldExtract("bpmem_tevksel(s * 2u)", TevKSel().swap2));
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out.Write(" ret.r = color[{}];\n", BitfieldExtract<&TevKSel::swap1>("bpmem_tevksel(s * 2u)"));
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out.Write(" ret.g = color[{}];\n", BitfieldExtract<&TevKSel::swap2>("bpmem_tevksel(s * 2u)"));
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out.Write(" ret.b = color[{}];\n",
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BitfieldExtract("bpmem_tevksel(s * 2u + 1u)", TevKSel().swap1));
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BitfieldExtract<&TevKSel::swap1>("bpmem_tevksel(s * 2u + 1u)"));
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out.Write(" ret.a = color[{}];\n",
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BitfieldExtract("bpmem_tevksel(s * 2u + 1u)", TevKSel().swap2));
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BitfieldExtract<&TevKSel::swap2>("bpmem_tevksel(s * 2u + 1u)"));
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out.Write(" return ret;\n"
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"}}\n\n");
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@ -765,7 +765,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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}
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out.Write(" uint num_stages = {};\n\n",
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BitfieldExtract("bpmem_genmode", bpmem.genMode.numtevstages));
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BitfieldExtract<&GenMode::numtevstages>("bpmem_genmode"));
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out.Write(" // Main tev loop\n");
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if (ApiType == APIType::D3D)
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@ -789,7 +789,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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if (numTexgen != 0)
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{
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out.Write(" uint tex_coord = {};\n",
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BitfieldExtract("ss.order", TwoTevStageOrders().texcoord0));
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BitfieldExtract<&TwoTevStageOrders::texcoord0>("ss.order"));
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out.Write(" float3 uv = getTexCoord(tex_coord);\n"
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" int2 fixedPoint_uv = int2((uv.z == 0.0 ? uv.xy : (uv.xy / uv.z)) * " I_TEXDIMS
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"[tex_coord].zw);\n"
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@ -802,11 +802,11 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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" if (tevind != 0u)\n"
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" {{\n"
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" uint bs = {};\n",
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BitfieldExtract("tevind", TevStageIndirect().bs));
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out.Write(" uint fmt = {};\n", BitfieldExtract("tevind", TevStageIndirect().fmt));
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out.Write(" uint bias = {};\n", BitfieldExtract("tevind", TevStageIndirect().bias));
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out.Write(" uint bt = {};\n", BitfieldExtract("tevind", TevStageIndirect().bt));
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out.Write(" uint mid = {};\n", BitfieldExtract("tevind", TevStageIndirect().mid));
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BitfieldExtract<&TevStageIndirect::bs>("tevind"));
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out.Write(" uint fmt = {};\n", BitfieldExtract<&TevStageIndirect::fmt>("tevind"));
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out.Write(" uint bias = {};\n", BitfieldExtract<&TevStageIndirect::bias>("tevind"));
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out.Write(" uint bt = {};\n", BitfieldExtract<&TevStageIndirect::bt>("tevind"));
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out.Write(" uint mid = {};\n", BitfieldExtract<&TevStageIndirect::mid>("tevind"));
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out.Write("\n");
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out.Write(" int3 indcoord;\n");
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LookupIndirectTexture("indcoord", "bt");
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@ -873,8 +873,8 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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"\n"
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" // Wrapping\n"
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" uint sw = {};\n",
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BitfieldExtract("tevind", TevStageIndirect().sw));
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out.Write(" uint tw = {}; \n", BitfieldExtract("tevind", TevStageIndirect().tw));
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BitfieldExtract<&TevStageIndirect::sw>("tevind"));
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out.Write(" uint tw = {}; \n", BitfieldExtract<&TevStageIndirect::tw>("tevind"));
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out.Write(
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" int2 wrapped_coord = int2(Wrap(fixedPoint_uv.x, sw), Wrap(fixedPoint_uv.y, tw));\n"
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"\n"
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@ -895,12 +895,13 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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" // Sample texture for stage\n"
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" if (texture_enabled) {{\n"
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" uint sampler_num = {};\n",
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BitfieldExtract("ss.order", TwoTevStageOrders().texmap0));
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BitfieldExtract<&TwoTevStageOrders::texmap0>("ss.order"));
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out.Write("\n"
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" float2 uv = (float2(tevcoord.xy)) * " I_TEXDIMS "[sampler_num].xy;\n");
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out.Write(" int4 color = sampleTexture(sampler_num, float3(uv, {}));\n",
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stereo ? "float(layer)" : "0.0");
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out.Write(" uint swap = {};\n", BitfieldExtract("ss.ac", TevStageCombiner().alphaC.tswap));
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out.Write(" uint swap = {};\n",
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::tswap>("ss.ac"));
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out.Write(" s.TexColor = Swizzle(swap, color);\n");
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out.Write(" }} else {{\n"
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" // Texture is disabled\n"
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@ -912,21 +913,25 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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out.Write(" // This is the Meat of TEV\n"
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" {{\n"
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" // Color Combiner\n");
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out.Write(" uint color_a = {};\n", BitfieldExtract("ss.cc", TevStageCombiner().colorC.a));
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out.Write(" uint color_b = {};\n", BitfieldExtract("ss.cc", TevStageCombiner().colorC.b));
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out.Write(" uint color_c = {};\n", BitfieldExtract("ss.cc", TevStageCombiner().colorC.c));
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out.Write(" uint color_d = {};\n", BitfieldExtract("ss.cc", TevStageCombiner().colorC.d));
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out.Write(" uint color_a = {};\n",
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BitfieldExtract<&TevStageCombiner::ColorCombiner::a>("ss.cc"));
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out.Write(" uint color_b = {};\n",
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BitfieldExtract<&TevStageCombiner::ColorCombiner::b>("ss.cc"));
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out.Write(" uint color_c = {};\n",
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BitfieldExtract<&TevStageCombiner::ColorCombiner::c>("ss.cc"));
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out.Write(" uint color_d = {};\n",
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BitfieldExtract<&TevStageCombiner::ColorCombiner::d>("ss.cc"));
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out.Write(" uint color_bias = {};\n",
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BitfieldExtract("ss.cc", TevStageCombiner().colorC.bias));
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BitfieldExtract<&TevStageCombiner::ColorCombiner::bias>("ss.cc"));
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out.Write(" bool color_op = bool({});\n",
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BitfieldExtract("ss.cc", TevStageCombiner().colorC.op));
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BitfieldExtract<&TevStageCombiner::ColorCombiner::op>("ss.cc"));
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out.Write(" bool color_clamp = bool({});\n",
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BitfieldExtract("ss.cc", TevStageCombiner().colorC.clamp));
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BitfieldExtract<&TevStageCombiner::ColorCombiner::clamp>("ss.cc"));
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out.Write(" uint color_shift = {};\n",
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BitfieldExtract("ss.cc", TevStageCombiner().colorC.scale));
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BitfieldExtract<&TevStageCombiner::ColorCombiner::scale>("ss.cc"));
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out.Write(" uint color_dest = {};\n",
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BitfieldExtract("ss.cc", TevStageCombiner().colorC.dest));
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BitfieldExtract<&TevStageCombiner::ColorCombiner::dest>("ss.cc"));
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out.Write(
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" uint color_compare_op = color_shift << 1 | uint(color_op);\n"
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@ -978,21 +983,25 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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// Alpha combiner
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out.Write(" // Alpha Combiner\n");
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out.Write(" uint alpha_a = {};\n", BitfieldExtract("ss.ac", TevStageCombiner().alphaC.a));
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out.Write(" uint alpha_b = {};\n", BitfieldExtract("ss.ac", TevStageCombiner().alphaC.b));
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out.Write(" uint alpha_c = {};\n", BitfieldExtract("ss.ac", TevStageCombiner().alphaC.c));
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out.Write(" uint alpha_d = {};\n", BitfieldExtract("ss.ac", TevStageCombiner().alphaC.d));
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out.Write(" uint alpha_a = {};\n",
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::a>("ss.ac"));
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out.Write(" uint alpha_b = {};\n",
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::b>("ss.ac"));
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out.Write(" uint alpha_c = {};\n",
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::c>("ss.ac"));
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out.Write(" uint alpha_d = {};\n",
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::d>("ss.ac"));
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out.Write(" uint alpha_bias = {};\n",
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BitfieldExtract("ss.ac", TevStageCombiner().alphaC.bias));
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::bias>("ss.ac"));
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out.Write(" bool alpha_op = bool({});\n",
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BitfieldExtract("ss.ac", TevStageCombiner().alphaC.op));
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BitfieldExtract<&TevStageCombiner::AlphaCombiner::op>("ss.ac"));
|
||||
out.Write(" bool alpha_clamp = bool({});\n",
|
||||
BitfieldExtract("ss.ac", TevStageCombiner().alphaC.clamp));
|
||||
BitfieldExtract<&TevStageCombiner::AlphaCombiner::clamp>("ss.ac"));
|
||||
out.Write(" uint alpha_shift = {};\n",
|
||||
BitfieldExtract("ss.ac", TevStageCombiner().alphaC.scale));
|
||||
BitfieldExtract<&TevStageCombiner::AlphaCombiner::scale>("ss.ac"));
|
||||
out.Write(" uint alpha_dest = {};\n",
|
||||
BitfieldExtract("ss.ac", TevStageCombiner().alphaC.dest));
|
||||
BitfieldExtract<&TevStageCombiner::AlphaCombiner::dest>("ss.ac"));
|
||||
|
||||
out.Write(
|
||||
" uint alpha_compare_op = alpha_shift << 1 | uint(alpha_op);\n"
|
||||
|
@ -1043,10 +1052,12 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
|
||||
// Select the output color and alpha registers from the last stage.
|
||||
out.Write(" int4 TevResult;\n");
|
||||
out.Write(" TevResult.xyz = getTevReg(s, {}).xyz;\n",
|
||||
BitfieldExtract("bpmem_combiners(num_stages).x", TevStageCombiner().colorC.dest));
|
||||
out.Write(" TevResult.w = getTevReg(s, {}).w;\n",
|
||||
BitfieldExtract("bpmem_combiners(num_stages).y", TevStageCombiner().alphaC.dest));
|
||||
out.Write(
|
||||
" TevResult.xyz = getTevReg(s, {}).xyz;\n",
|
||||
BitfieldExtract<&TevStageCombiner::ColorCombiner::dest>("bpmem_combiners(num_stages).x"));
|
||||
out.Write(
|
||||
" TevResult.w = getTevReg(s, {}).w;\n",
|
||||
BitfieldExtract<&TevStageCombiner::AlphaCombiner::dest>("bpmem_combiners(num_stages).y"));
|
||||
|
||||
out.Write(" TevResult &= 255;\n\n");
|
||||
|
||||
|
@ -1117,14 +1128,14 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
out.Write(" // Alpha Test\n"
|
||||
" if (bpmem_alphaTest != 0u) {{\n"
|
||||
" bool comp0 = alphaCompare(TevResult.a, " I_ALPHA ".r, {});\n",
|
||||
BitfieldExtract("bpmem_alphaTest", AlphaTest().comp0));
|
||||
BitfieldExtract<&AlphaTest::comp0>("bpmem_alphaTest"));
|
||||
out.Write(" bool comp1 = alphaCompare(TevResult.a, " I_ALPHA ".g, {});\n",
|
||||
BitfieldExtract("bpmem_alphaTest", AlphaTest().comp1));
|
||||
BitfieldExtract<&AlphaTest::comp1>("bpmem_alphaTest"));
|
||||
out.Write("\n"
|
||||
" // These if statements are written weirdly to work around intel and Qualcomm "
|
||||
"bugs with handling booleans.\n"
|
||||
" switch ({}) {{\n",
|
||||
BitfieldExtract("bpmem_alphaTest", AlphaTest().logic));
|
||||
BitfieldExtract<&AlphaTest::logic>("bpmem_alphaTest"));
|
||||
out.Write(" case 0u: // AND\n"
|
||||
" if (comp0 && comp1) break; else discard; break;\n"
|
||||
" case 1u: // OR\n"
|
||||
|
@ -1156,12 +1167,12 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
// Should be fixed point, and should not make guesses about Range-Based adjustments.
|
||||
out.Write(" // Fog\n"
|
||||
" uint fog_function = {};\n",
|
||||
BitfieldExtract("bpmem_fogParam3", FogParam3().fsel));
|
||||
BitfieldExtract<&FogParam3::fsel>("bpmem_fogParam3"));
|
||||
out.Write(" if (fog_function != {:s}) {{\n", FogType::Off);
|
||||
out.Write(" // TODO: This all needs to be converted from float to fixed point\n"
|
||||
" float ze;\n"
|
||||
" if ({} == 0u) {{\n",
|
||||
BitfieldExtract("bpmem_fogParam3", FogParam3().proj));
|
||||
BitfieldExtract<&FogParam3::proj>("bpmem_fogParam3"));
|
||||
out.Write(" // perspective\n"
|
||||
" // ze = A/(B - (Zs >> B_SHF)\n"
|
||||
" ze = (" I_FOGF ".x * 16777216.0) / float(" I_FOGI ".y - (zCoord >> " I_FOGI
|
||||
|
@ -1173,7 +1184,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
" }}\n"
|
||||
"\n"
|
||||
" if (bool({})) {{\n",
|
||||
BitfieldExtract("bpmem_fogRangeBase", FogRangeParams::RangeBase().Enabled));
|
||||
BitfieldExtract<&FogRangeParams::RangeBase::Enabled>("bpmem_fogRangeBase"));
|
||||
out.Write(" // x_adjust = sqrt((x-center)^2 + k^2)/k\n"
|
||||
" // ze *= x_adjust\n"
|
||||
" float offset = (2.0 * (rawpos.x / " I_FOGF ".w)) - 1.0 - " I_FOGF ".z;\n"
|
||||
|
@ -1234,7 +1245,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
"\n"
|
||||
" if (bpmem_dstalpha != 0u)\n");
|
||||
out.Write(" ocol0.a = float({} >> 2) / 63.0;\n",
|
||||
BitfieldExtract("bpmem_dstalpha", ConstantAlpha().alpha));
|
||||
BitfieldExtract<&ConstantAlpha::alpha>("bpmem_dstalpha"));
|
||||
out.Write(" else\n"
|
||||
" ocol0.a = float(TevResult.a >> 2) / 63.0;\n"
|
||||
" \n");
|
||||
|
@ -1353,11 +1364,11 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
"int4 getRasColor(State s, StageState ss, float4 colors_0, float4 colors_1) {{\n"
|
||||
" // Select Ras for stage\n"
|
||||
" uint ras = {};\n",
|
||||
BitfieldExtract("ss.order", TwoTevStageOrders().colorchan0));
|
||||
BitfieldExtract<&TwoTevStageOrders::colorchan0>("ss.order"));
|
||||
out.Write(" if (ras < 2u) {{ // Lighting Channel 0 or 1\n"
|
||||
" int4 color = iround(((ras == 0u) ? colors_0 : colors_1) * 255.0);\n"
|
||||
" uint swap = {};\n",
|
||||
BitfieldExtract("ss.ac", TevStageCombiner().alphaC.rswap));
|
||||
BitfieldExtract<&TevStageCombiner::AlphaCombiner::rswap>("ss.ac"));
|
||||
out.Write(" return Swizzle(swap, color);\n");
|
||||
out.Write(" }} else if (ras == 5u) {{ // Alpha Bumb\n"
|
||||
" return int4(s.AlphaBump, s.AlphaBump, s.AlphaBump, s.AlphaBump);\n"
|
||||
|
@ -1376,12 +1387,12 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|||
" uint tevksel = bpmem_tevksel(ss.stage>>1);\n"
|
||||
" if ((ss.stage & 1u) == 0u)\n"
|
||||
" return int4(konstLookup[{}].rgb, konstLookup[{}].a);\n",
|
||||
BitfieldExtract("tevksel", bpmem.tevksel[0].kcsel0),
|
||||
BitfieldExtract("tevksel", bpmem.tevksel[0].kasel0));
|
||||
BitfieldExtract<&TevKSel::kcsel0>("tevksel"),
|
||||
BitfieldExtract<&TevKSel::kasel0>("tevksel"));
|
||||
out.Write(" else\n"
|
||||
" return int4(konstLookup[{}].rgb, konstLookup[{}].a);\n",
|
||||
BitfieldExtract("tevksel", bpmem.tevksel[0].kcsel1),
|
||||
BitfieldExtract("tevksel", bpmem.tevksel[0].kasel1));
|
||||
BitfieldExtract<&TevKSel::kcsel1>("tevksel"),
|
||||
BitfieldExtract<&TevKSel::kasel1>("tevksel"));
|
||||
out.Write("}}\n");
|
||||
|
||||
return out;
|
||||
|
|
|
@ -402,7 +402,7 @@ static void GenVertexShaderTexGens(APIType api_type, u32 num_texgen, ShaderCode&
|
|||
out.Write(" // Texcoord transforms\n");
|
||||
out.Write(" float4 coord = float4(0.0, 0.0, 1.0, 1.0);\n"
|
||||
" uint texMtxInfo = xfmem_texMtxInfo(texgen);\n");
|
||||
out.Write(" switch ({}) {{\n", BitfieldExtract("texMtxInfo", TexMtxInfo().sourcerow));
|
||||
out.Write(" switch ({}) {{\n", BitfieldExtract<&TexMtxInfo::sourcerow>("texMtxInfo"));
|
||||
out.Write(" case {:s}:\n", SourceRow::Geom);
|
||||
out.Write(" coord.xyz = rawpos.xyz;\n");
|
||||
out.Write(" break;\n\n");
|
||||
|
@ -435,21 +435,21 @@ static void GenVertexShaderTexGens(APIType api_type, u32 num_texgen, ShaderCode&
|
|||
|
||||
out.Write(" // Input form of AB11 sets z element to 1.0\n");
|
||||
out.Write(" if ({} == {:s}) // inputform == AB11\n",
|
||||
BitfieldExtract("texMtxInfo", TexMtxInfo().inputform), TexInputForm::AB11);
|
||||
BitfieldExtract<&TexMtxInfo::inputform>("texMtxInfo"), TexInputForm::AB11);
|
||||
out.Write(" coord.z = 1.0f;\n"
|
||||
"\n");
|
||||
|
||||
out.Write(" // first transformation\n");
|
||||
out.Write(" uint texgentype = {};\n", BitfieldExtract("texMtxInfo", TexMtxInfo().texgentype));
|
||||
out.Write(" uint texgentype = {};\n", BitfieldExtract<&TexMtxInfo::texgentype>("texMtxInfo"));
|
||||
out.Write(" float3 output_tex;\n"
|
||||
" switch (texgentype)\n"
|
||||
" {{\n");
|
||||
out.Write(" case {:s}:\n", TexGenType::EmbossMap);
|
||||
out.Write(" {{\n");
|
||||
out.Write(" uint light = {};\n",
|
||||
BitfieldExtract("texMtxInfo", TexMtxInfo().embosslightshift));
|
||||
BitfieldExtract<&TexMtxInfo::embosslightshift>("texMtxInfo"));
|
||||
out.Write(" uint source = {};\n",
|
||||
BitfieldExtract("texMtxInfo", TexMtxInfo().embosssourceshift));
|
||||
BitfieldExtract<&TexMtxInfo::embosssourceshift>("texMtxInfo"));
|
||||
out.Write(" switch (source) {{\n");
|
||||
for (u32 i = 0; i < num_texgen; i++)
|
||||
out.Write(" case {}u: output_tex.xyz = o.tex{}; break;\n", i, i);
|
||||
|
@ -481,7 +481,7 @@ static void GenVertexShaderTexGens(APIType api_type, u32 num_texgen, ShaderCode&
|
|||
out.Write(" case {}u: tmp = int(rawtex{}.z); break;\n", i, i);
|
||||
out.Write(" }}\n"
|
||||
"\n");
|
||||
out.Write(" if ({} == {:s}) {{\n", BitfieldExtract("texMtxInfo", TexMtxInfo().projection),
|
||||
out.Write(" if ({} == {:s}) {{\n", BitfieldExtract<&TexMtxInfo::projection>("texMtxInfo"),
|
||||
TexSize::STQ);
|
||||
out.Write(" output_tex.xyz = float3(dot(coord, " I_TRANSFORMMATRICES "[tmp]),\n"
|
||||
" dot(coord, " I_TRANSFORMMATRICES "[tmp + 1]),\n"
|
||||
|
@ -492,7 +492,7 @@ static void GenVertexShaderTexGens(APIType api_type, u32 num_texgen, ShaderCode&
|
|||
" 1.0);\n"
|
||||
" }}\n"
|
||||
" }} else {{\n");
|
||||
out.Write(" if ({} == {:s}) {{\n", BitfieldExtract("texMtxInfo", TexMtxInfo().projection),
|
||||
out.Write(" if ({} == {:s}) {{\n", BitfieldExtract<&TexMtxInfo::projection>("texMtxInfo"),
|
||||
TexSize::STQ);
|
||||
out.Write(" output_tex.xyz = float3(dot(coord, " I_TEXMATRICES "[3u * texgen]),\n"
|
||||
" dot(coord, " I_TEXMATRICES "[3u * texgen + 1u]),\n"
|
||||
|
@ -510,12 +510,12 @@ static void GenVertexShaderTexGens(APIType api_type, u32 num_texgen, ShaderCode&
|
|||
|
||||
out.Write(" if (xfmem_dualTexInfo != 0u) {{\n");
|
||||
out.Write(" uint postMtxInfo = xfmem_postMtxInfo(texgen);");
|
||||
out.Write(" uint base_index = {};\n", BitfieldExtract("postMtxInfo", PostMtxInfo().index));
|
||||
out.Write(" uint base_index = {};\n", BitfieldExtract<&PostMtxInfo::index>("postMtxInfo"));
|
||||
out.Write(" float4 P0 = " I_POSTTRANSFORMMATRICES "[base_index & 0x3fu];\n"
|
||||
" float4 P1 = " I_POSTTRANSFORMMATRICES "[(base_index + 1u) & 0x3fu];\n"
|
||||
" float4 P2 = " I_POSTTRANSFORMMATRICES "[(base_index + 2u) & 0x3fu];\n"
|
||||
"\n");
|
||||
out.Write(" if ({} != 0u)\n", BitfieldExtract("postMtxInfo", PostMtxInfo().normalize));
|
||||
out.Write(" if ({} != 0u)\n", BitfieldExtract<&PostMtxInfo::normalize>("postMtxInfo"));
|
||||
out.Write(" output_tex.xyz = normalize(output_tex.xyz);\n"
|
||||
"\n"
|
||||
" // multiply by postmatrix\n"
|
||||
|
|
Loading…
Reference in New Issue