Merge pull request #6209 from lioncash/file-statics
D3DBase: Mark file-scope variables as internally linked where applicable
This commit is contained in:
commit
05b67c7f7c
|
@ -17,59 +17,63 @@
|
|||
|
||||
namespace DX11
|
||||
{
|
||||
HINSTANCE hD3DCompilerDll = nullptr;
|
||||
D3DREFLECT PD3DReflect = nullptr;
|
||||
using D3DREFLECT = HRESULT(WINAPI*)(LPCVOID, SIZE_T, REFIID, void**);
|
||||
|
||||
static HINSTANCE s_d3d_compiler_dll;
|
||||
static int s_d3dcompiler_dll_ref;
|
||||
static D3DREFLECT s_d3d_reflect;
|
||||
pD3DCompile PD3DCompile = nullptr;
|
||||
int d3dcompiler_dll_ref = 0;
|
||||
|
||||
CREATEDXGIFACTORY PCreateDXGIFactory = nullptr;
|
||||
HINSTANCE hDXGIDll = nullptr;
|
||||
int dxgi_dll_ref = 0;
|
||||
static HINSTANCE s_dxgi_dll;
|
||||
static int s_dxgi_dll_ref;
|
||||
|
||||
static D3D11CREATEDEVICE PD3D11CreateDevice = nullptr;
|
||||
HINSTANCE hD3DDll = nullptr;
|
||||
int d3d_dll_ref = 0;
|
||||
static D3D11CREATEDEVICE s_d3d11_create_device;
|
||||
static HINSTANCE s_d3d_dll;
|
||||
static int s_d3d_dll_ref;
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
ID3D11Device* device = nullptr;
|
||||
ID3D11Device1* device1 = nullptr;
|
||||
ID3D11DeviceContext* context = nullptr;
|
||||
static IDXGISwapChain1* swapchain = nullptr;
|
||||
static ID3D11Debug* debug = nullptr;
|
||||
D3D_FEATURE_LEVEL featlevel;
|
||||
D3DTexture2D* backbuf = nullptr;
|
||||
HWND hWnd;
|
||||
|
||||
std::vector<DXGI_SAMPLE_DESC> aa_modes; // supported AA modes of the current adapter
|
||||
static IDXGISwapChain1* s_swapchain;
|
||||
static ID3D11Debug* s_debug;
|
||||
static D3D_FEATURE_LEVEL s_featlevel;
|
||||
static D3DTexture2D* s_backbuf;
|
||||
|
||||
bool bgra_textures_supported;
|
||||
bool allow_tearing_supported;
|
||||
static std::vector<DXGI_SAMPLE_DESC> s_aa_modes; // supported AA modes of the current adapter
|
||||
|
||||
#define NUM_SUPPORTED_FEATURE_LEVELS 3
|
||||
const D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
|
||||
static bool s_bgra_textures_supported;
|
||||
static bool s_allow_tearing_supported;
|
||||
|
||||
static unsigned int s_xres;
|
||||
static unsigned int s_yres;
|
||||
|
||||
constexpr UINT NUM_SUPPORTED_FEATURE_LEVELS = 3;
|
||||
constexpr D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
|
||||
D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0};
|
||||
|
||||
unsigned int xres, yres;
|
||||
|
||||
HRESULT LoadDXGI()
|
||||
{
|
||||
if (dxgi_dll_ref++ > 0)
|
||||
if (s_dxgi_dll_ref++ > 0)
|
||||
return S_OK;
|
||||
|
||||
if (hDXGIDll)
|
||||
if (s_dxgi_dll)
|
||||
return S_OK;
|
||||
hDXGIDll = LoadLibraryA("dxgi.dll");
|
||||
if (!hDXGIDll)
|
||||
s_dxgi_dll = LoadLibraryA("dxgi.dll");
|
||||
if (!s_dxgi_dll)
|
||||
{
|
||||
MessageBoxA(nullptr, "Failed to load dxgi.dll", "Critical error", MB_OK | MB_ICONERROR);
|
||||
--dxgi_dll_ref;
|
||||
--s_dxgi_dll_ref;
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Even though we use IDXGIFactory2 we use CreateDXGIFactory1 to create it to maintain
|
||||
// compatibility with Windows 7
|
||||
PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(hDXGIDll, "CreateDXGIFactory1");
|
||||
PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(s_dxgi_dll, "CreateDXGIFactory1");
|
||||
if (PCreateDXGIFactory == nullptr)
|
||||
MessageBoxA(nullptr, "GetProcAddress failed for CreateDXGIFactory1!", "Critical error",
|
||||
MB_OK | MB_ICONERROR);
|
||||
|
@ -79,20 +83,20 @@ HRESULT LoadDXGI()
|
|||
|
||||
HRESULT LoadD3D()
|
||||
{
|
||||
if (d3d_dll_ref++ > 0)
|
||||
if (s_d3d_dll_ref++ > 0)
|
||||
return S_OK;
|
||||
|
||||
if (hD3DDll)
|
||||
if (s_d3d_dll)
|
||||
return S_OK;
|
||||
hD3DDll = LoadLibraryA("d3d11.dll");
|
||||
if (!hD3DDll)
|
||||
s_d3d_dll = LoadLibraryA("d3d11.dll");
|
||||
if (!s_d3d_dll)
|
||||
{
|
||||
MessageBoxA(nullptr, "Failed to load d3d11.dll", "Critical error", MB_OK | MB_ICONERROR);
|
||||
--d3d_dll_ref;
|
||||
--s_d3d_dll_ref;
|
||||
return E_FAIL;
|
||||
}
|
||||
PD3D11CreateDevice = (D3D11CREATEDEVICE)GetProcAddress(hD3DDll, "D3D11CreateDevice");
|
||||
if (PD3D11CreateDevice == nullptr)
|
||||
s_d3d11_create_device = (D3D11CREATEDEVICE)GetProcAddress(s_d3d_dll, "D3D11CreateDevice");
|
||||
if (s_d3d11_create_device == nullptr)
|
||||
MessageBoxA(nullptr, "GetProcAddress failed for D3D11CreateDevice!", "Critical error",
|
||||
MB_OK | MB_ICONERROR);
|
||||
|
||||
|
@ -101,16 +105,16 @@ HRESULT LoadD3D()
|
|||
|
||||
HRESULT LoadD3DCompiler()
|
||||
{
|
||||
if (d3dcompiler_dll_ref++ > 0)
|
||||
if (s_d3dcompiler_dll_ref++ > 0)
|
||||
return S_OK;
|
||||
if (hD3DCompilerDll)
|
||||
if (s_d3d_compiler_dll)
|
||||
return S_OK;
|
||||
|
||||
// The older version of the D3D compiler cannot compile our ubershaders without various
|
||||
// graphical issues. D3DCOMPILER_DLL_A should point to d3dcompiler_47.dll, so if this fails
|
||||
// to load, inform the user that they need to update their system.
|
||||
hD3DCompilerDll = LoadLibraryA(D3DCOMPILER_DLL_A);
|
||||
if (!hD3DCompilerDll)
|
||||
s_d3d_compiler_dll = LoadLibraryA(D3DCOMPILER_DLL_A);
|
||||
if (!s_d3d_compiler_dll)
|
||||
{
|
||||
PanicAlertT("Failed to load %s. If you are using Windows 7, try installing the "
|
||||
"KB4019990 update package.",
|
||||
|
@ -118,11 +122,11 @@ HRESULT LoadD3DCompiler()
|
|||
return E_FAIL;
|
||||
}
|
||||
|
||||
PD3DReflect = (D3DREFLECT)GetProcAddress(hD3DCompilerDll, "D3DReflect");
|
||||
if (PD3DReflect == nullptr)
|
||||
s_d3d_reflect = (D3DREFLECT)GetProcAddress(s_d3d_compiler_dll, "D3DReflect");
|
||||
if (s_d3d_reflect == nullptr)
|
||||
MessageBoxA(nullptr, "GetProcAddress failed for D3DReflect!", "Critical error",
|
||||
MB_OK | MB_ICONERROR);
|
||||
PD3DCompile = (pD3DCompile)GetProcAddress(hD3DCompilerDll, "D3DCompile");
|
||||
PD3DCompile = (pD3DCompile)GetProcAddress(s_d3d_compiler_dll, "D3DCompile");
|
||||
if (PD3DCompile == nullptr)
|
||||
MessageBoxA(nullptr, "GetProcAddress failed for D3DCompile!", "Critical error",
|
||||
MB_OK | MB_ICONERROR);
|
||||
|
@ -132,41 +136,41 @@ HRESULT LoadD3DCompiler()
|
|||
|
||||
void UnloadDXGI()
|
||||
{
|
||||
if (!dxgi_dll_ref)
|
||||
if (!s_dxgi_dll_ref)
|
||||
return;
|
||||
if (--dxgi_dll_ref != 0)
|
||||
if (--s_dxgi_dll_ref != 0)
|
||||
return;
|
||||
|
||||
if (hDXGIDll)
|
||||
FreeLibrary(hDXGIDll);
|
||||
hDXGIDll = nullptr;
|
||||
if (s_dxgi_dll)
|
||||
FreeLibrary(s_dxgi_dll);
|
||||
s_dxgi_dll = nullptr;
|
||||
PCreateDXGIFactory = nullptr;
|
||||
}
|
||||
|
||||
void UnloadD3D()
|
||||
{
|
||||
if (!d3d_dll_ref)
|
||||
if (!s_d3d_dll_ref)
|
||||
return;
|
||||
if (--d3d_dll_ref != 0)
|
||||
if (--s_d3d_dll_ref != 0)
|
||||
return;
|
||||
|
||||
if (hD3DDll)
|
||||
FreeLibrary(hD3DDll);
|
||||
hD3DDll = nullptr;
|
||||
PD3D11CreateDevice = nullptr;
|
||||
if (s_d3d_dll)
|
||||
FreeLibrary(s_d3d_dll);
|
||||
s_d3d_dll = nullptr;
|
||||
s_d3d11_create_device = nullptr;
|
||||
}
|
||||
|
||||
void UnloadD3DCompiler()
|
||||
{
|
||||
if (!d3dcompiler_dll_ref)
|
||||
if (!s_d3dcompiler_dll_ref)
|
||||
return;
|
||||
if (--d3dcompiler_dll_ref != 0)
|
||||
if (--s_d3dcompiler_dll_ref != 0)
|
||||
return;
|
||||
|
||||
if (hD3DCompilerDll)
|
||||
FreeLibrary(hD3DCompilerDll);
|
||||
hD3DCompilerDll = nullptr;
|
||||
PD3DReflect = nullptr;
|
||||
if (s_d3d_compiler_dll)
|
||||
FreeLibrary(s_d3d_compiler_dll);
|
||||
s_d3d_compiler_dll = nullptr;
|
||||
s_d3d_reflect = nullptr;
|
||||
}
|
||||
|
||||
std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
|
||||
|
@ -179,9 +183,9 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
|
|||
ID3D11Device* _device;
|
||||
ID3D11DeviceContext* _context;
|
||||
D3D_FEATURE_LEVEL feat_level;
|
||||
HRESULT hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
|
||||
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
|
||||
D3D11_SDK_VERSION, &_device, &feat_level, &_context);
|
||||
HRESULT hr = s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
|
||||
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
|
||||
D3D11_SDK_VERSION, &_device, &feat_level, &_context);
|
||||
if (FAILED(hr) || feat_level == D3D_FEATURE_LEVEL_10_0)
|
||||
{
|
||||
DXGI_SAMPLE_DESC desc;
|
||||
|
@ -214,9 +218,9 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
|
|||
D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter)
|
||||
{
|
||||
D3D_FEATURE_LEVEL feat_level = D3D_FEATURE_LEVEL_9_1;
|
||||
PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, supported_feature_levels,
|
||||
NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, nullptr, &feat_level,
|
||||
nullptr);
|
||||
s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, supported_feature_levels,
|
||||
NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, nullptr, &feat_level,
|
||||
nullptr);
|
||||
return feat_level;
|
||||
}
|
||||
|
||||
|
@ -250,8 +254,8 @@ HRESULT Create(HWND wnd)
|
|||
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
xres = client.right - client.left;
|
||||
yres = client.bottom - client.top;
|
||||
s_xres = client.right - client.left;
|
||||
s_yres = client.bottom - client.top;
|
||||
|
||||
hr = LoadDXGI();
|
||||
if (SUCCEEDED(hr))
|
||||
|
@ -284,11 +288,11 @@ HRESULT Create(HWND wnd)
|
|||
}
|
||||
|
||||
// get supported AA modes
|
||||
aa_modes = EnumAAModes(adapter);
|
||||
s_aa_modes = EnumAAModes(adapter);
|
||||
|
||||
if (std::find_if(aa_modes.begin(), aa_modes.end(), [](const DXGI_SAMPLE_DESC& desc) {
|
||||
if (std::find_if(s_aa_modes.begin(), s_aa_modes.end(), [](const DXGI_SAMPLE_DESC& desc) {
|
||||
return desc.Count == g_Config.iMultisamples;
|
||||
}) == aa_modes.end())
|
||||
}) == s_aa_modes.end())
|
||||
{
|
||||
Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
|
||||
UpdateActiveConfig();
|
||||
|
@ -304,7 +308,7 @@ HRESULT Create(HWND wnd)
|
|||
sizeof(allow_tearing));
|
||||
factory5->Release();
|
||||
}
|
||||
allow_tearing_supported = SUCCEEDED(hr) && allow_tearing;
|
||||
s_allow_tearing_supported = SUCCEEDED(hr) && allow_tearing;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
|
||||
swap_chain_desc.BufferCount = 2;
|
||||
|
@ -314,26 +318,26 @@ HRESULT Create(HWND wnd)
|
|||
swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
|
||||
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
swap_chain_desc.Width = xres;
|
||||
swap_chain_desc.Height = yres;
|
||||
swap_chain_desc.Width = s_xres;
|
||||
swap_chain_desc.Height = s_yres;
|
||||
swap_chain_desc.Stereo = g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
|
||||
|
||||
// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
|
||||
swap_chain_desc.Flags = allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
|
||||
swap_chain_desc.Flags = s_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
|
||||
|
||||
// Creating debug devices can sometimes fail if the user doesn't have the correct
|
||||
// version of the DirectX SDK. If it does, simply fallback to a non-debug device.
|
||||
if (g_Config.bEnableValidationLayer)
|
||||
{
|
||||
hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_DEBUG,
|
||||
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
|
||||
D3D11_SDK_VERSION, &device, &featlevel, &context);
|
||||
hr = s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_DEBUG,
|
||||
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
|
||||
D3D11_SDK_VERSION, &device, &s_featlevel, &context);
|
||||
|
||||
// Debugbreak on D3D error
|
||||
if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(__uuidof(ID3D11Debug), (void**)&debug)))
|
||||
if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(__uuidof(ID3D11Debug), (void**)&s_debug)))
|
||||
{
|
||||
ID3D11InfoQueue* infoQueue = nullptr;
|
||||
if (SUCCEEDED(debug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue)))
|
||||
if (SUCCEEDED(s_debug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue)))
|
||||
{
|
||||
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
|
||||
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
|
||||
|
@ -351,22 +355,22 @@ HRESULT Create(HWND wnd)
|
|||
|
||||
if (!g_Config.bEnableValidationLayer || FAILED(hr))
|
||||
{
|
||||
hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, supported_feature_levels,
|
||||
NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, &device, &featlevel,
|
||||
&context);
|
||||
hr = s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
|
||||
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
|
||||
D3D11_SDK_VERSION, &device, &s_featlevel, &context);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
|
||||
&swapchain);
|
||||
&s_swapchain);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
// Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
|
||||
// a sequential swapchain
|
||||
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
||||
hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
|
||||
&swapchain);
|
||||
&s_swapchain);
|
||||
}
|
||||
|
||||
if (FAILED(hr))
|
||||
|
@ -375,7 +379,7 @@ HRESULT Create(HWND wnd)
|
|||
// BitBlt-model swapchain
|
||||
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
|
||||
&swapchain);
|
||||
&s_swapchain);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -387,7 +391,7 @@ HRESULT Create(HWND wnd)
|
|||
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
||||
SAFE_RELEASE(device);
|
||||
SAFE_RELEASE(context);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_RELEASE(s_swapchain);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
@ -409,34 +413,35 @@ HRESULT Create(HWND wnd)
|
|||
|
||||
if (SConfig::GetInstance().bFullscreen && !g_ActiveConfig.bBorderlessFullscreen)
|
||||
{
|
||||
swapchain->SetFullscreenState(true, nullptr);
|
||||
swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_desc.Flags);
|
||||
s_swapchain->SetFullscreenState(true, nullptr);
|
||||
s_swapchain->ResizeBuffers(0, s_xres, s_yres, DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
swap_chain_desc.Flags);
|
||||
}
|
||||
|
||||
ID3D11Texture2D* buf;
|
||||
hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
hr = s_swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
MessageBox(wnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"),
|
||||
MB_OK | MB_ICONERROR);
|
||||
SAFE_RELEASE(device);
|
||||
SAFE_RELEASE(context);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_RELEASE(s_swapchain);
|
||||
return E_FAIL;
|
||||
}
|
||||
backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
s_backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
SAFE_RELEASE(buf);
|
||||
CHECK(backbuf != nullptr, "Create back buffer texture");
|
||||
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
||||
CHECK(s_backbuf != nullptr, "Create back buffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetRTV(), "backbuffer render target view");
|
||||
|
||||
context->OMSetRenderTargets(1, &backbuf->GetRTV(), nullptr);
|
||||
context->OMSetRenderTargets(1, &s_backbuf->GetRTV(), nullptr);
|
||||
|
||||
// BGRA textures are easier to deal with in TextureCache, but might not be supported by the
|
||||
// hardware
|
||||
UINT format_support;
|
||||
device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &format_support);
|
||||
bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
|
||||
s_bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
|
||||
g_Config.backend_info.bSupportsST3CTextures = SupportsS3TCTextures(device);
|
||||
g_Config.backend_info.bSupportsBPTCTextures = SupportsBPTCTextures(device);
|
||||
|
||||
|
@ -447,12 +452,12 @@ HRESULT Create(HWND wnd)
|
|||
void Close()
|
||||
{
|
||||
// we can't release the swapchain while in fullscreen.
|
||||
swapchain->SetFullscreenState(false, nullptr);
|
||||
s_swapchain->SetFullscreenState(false, nullptr);
|
||||
|
||||
// release all bound resources
|
||||
context->ClearState();
|
||||
SAFE_RELEASE(backbuf);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_RELEASE(s_backbuf);
|
||||
SAFE_RELEASE(s_swapchain);
|
||||
SAFE_DELETE(stateman);
|
||||
context->Flush(); // immediately destroy device objects
|
||||
|
||||
|
@ -461,16 +466,16 @@ void Close()
|
|||
ULONG references = device->Release();
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (debug)
|
||||
if (s_debug)
|
||||
{
|
||||
--references; // the debug interface increases the refcount of the device, subtract that.
|
||||
if (references)
|
||||
{
|
||||
// print out alive objects, but only if we actually have pending references
|
||||
// note this will also print out internal live objects to the debug console
|
||||
debug->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
|
||||
s_debug->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
|
||||
}
|
||||
SAFE_RELEASE(debug)
|
||||
SAFE_RELEASE(s_debug)
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -491,9 +496,9 @@ void Close()
|
|||
|
||||
const char* VertexShaderVersionString()
|
||||
{
|
||||
if (featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
if (s_featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
return "vs_5_0";
|
||||
else if (featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
else if (s_featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
return "vs_4_1";
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/
|
||||
return "vs_4_0";
|
||||
|
@ -501,9 +506,9 @@ const char* VertexShaderVersionString()
|
|||
|
||||
const char* GeometryShaderVersionString()
|
||||
{
|
||||
if (featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
if (s_featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
return "gs_5_0";
|
||||
else if (featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
else if (s_featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
return "gs_4_1";
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/
|
||||
return "gs_4_0";
|
||||
|
@ -511,9 +516,9 @@ const char* GeometryShaderVersionString()
|
|||
|
||||
const char* PixelShaderVersionString()
|
||||
{
|
||||
if (featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
if (s_featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
return "ps_5_0";
|
||||
else if (featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
else if (s_featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
return "ps_4_1";
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/
|
||||
return "ps_4_0";
|
||||
|
@ -521,25 +526,25 @@ const char* PixelShaderVersionString()
|
|||
|
||||
D3DTexture2D*& GetBackBuffer()
|
||||
{
|
||||
return backbuf;
|
||||
return s_backbuf;
|
||||
}
|
||||
unsigned int GetBackBufferWidth()
|
||||
{
|
||||
return xres;
|
||||
return s_xres;
|
||||
}
|
||||
unsigned int GetBackBufferHeight()
|
||||
{
|
||||
return yres;
|
||||
return s_yres;
|
||||
}
|
||||
|
||||
bool BGRATexturesSupported()
|
||||
{
|
||||
return bgra_textures_supported;
|
||||
return s_bgra_textures_supported;
|
||||
}
|
||||
|
||||
bool AllowTearingSupported()
|
||||
{
|
||||
return allow_tearing_supported;
|
||||
return s_allow_tearing_supported;
|
||||
}
|
||||
|
||||
// Returns the maximum width/height of a texture. This value only depends upon the feature level in
|
||||
|
@ -570,34 +575,34 @@ u32 GetMaxTextureSize(D3D_FEATURE_LEVEL feature_level)
|
|||
void Reset()
|
||||
{
|
||||
// release all back buffer references
|
||||
SAFE_RELEASE(backbuf);
|
||||
SAFE_RELEASE(s_backbuf);
|
||||
|
||||
UINT swap_chain_flags = AllowTearingSupported() ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
|
||||
|
||||
// resize swapchain buffers
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
xres = client.right - client.left;
|
||||
yres = client.bottom - client.top;
|
||||
D3D::swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_flags);
|
||||
s_xres = client.right - client.left;
|
||||
s_yres = client.bottom - client.top;
|
||||
s_swapchain->ResizeBuffers(0, s_xres, s_yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_flags);
|
||||
|
||||
// recreate back buffer texture
|
||||
ID3D11Texture2D* buf;
|
||||
HRESULT hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
HRESULT hr = s_swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
MessageBox(hWnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"),
|
||||
MB_OK | MB_ICONERROR);
|
||||
SAFE_RELEASE(device);
|
||||
SAFE_RELEASE(context);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_RELEASE(s_swapchain);
|
||||
return;
|
||||
}
|
||||
backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
s_backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
SAFE_RELEASE(buf);
|
||||
CHECK(backbuf != nullptr, "Create back buffer texture");
|
||||
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
||||
CHECK(s_backbuf != nullptr, "Create back buffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetRTV(), "backbuffer render target view");
|
||||
}
|
||||
|
||||
void Present()
|
||||
|
@ -611,22 +616,25 @@ void Present()
|
|||
if (AllowTearingSupported() && !g_ActiveConfig.IsVSync() && !GetFullscreenState())
|
||||
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
|
||||
|
||||
if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
|
||||
if (s_swapchain->IsTemporaryMonoSupported() &&
|
||||
g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
|
||||
{
|
||||
present_flags |= DXGI_PRESENT_STEREO_TEMPORARY_MONO;
|
||||
}
|
||||
|
||||
// TODO: Is 1 the correct value for vsyncing?
|
||||
swapchain->Present((UINT)g_ActiveConfig.IsVSync(), present_flags);
|
||||
s_swapchain->Present((UINT)g_ActiveConfig.IsVSync(), present_flags);
|
||||
}
|
||||
|
||||
HRESULT SetFullscreenState(bool enable_fullscreen)
|
||||
{
|
||||
return swapchain->SetFullscreenState(enable_fullscreen, nullptr);
|
||||
return s_swapchain->SetFullscreenState(enable_fullscreen, nullptr);
|
||||
}
|
||||
|
||||
bool GetFullscreenState()
|
||||
{
|
||||
BOOL state = FALSE;
|
||||
swapchain->GetFullscreenState(&state, nullptr);
|
||||
s_swapchain->GetFullscreenState(&state, nullptr);
|
||||
return !!state;
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,6 @@ extern ID3D11Device* device;
|
|||
extern ID3D11Device1* device1;
|
||||
extern ID3D11DeviceContext* context;
|
||||
extern HWND hWnd;
|
||||
extern bool bFrameInProgress;
|
||||
|
||||
void Reset();
|
||||
void Present();
|
||||
|
@ -93,8 +92,6 @@ typedef HRESULT(WINAPI* D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODU
|
|||
CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**,
|
||||
D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
|
||||
|
||||
typedef HRESULT(WINAPI* D3DREFLECT)(LPCVOID, SIZE_T, REFIID, void**);
|
||||
extern D3DREFLECT PD3DReflect;
|
||||
extern pD3DCompile PD3DCompile;
|
||||
|
||||
} // namespace DX11
|
||||
|
|
Loading…
Reference in New Issue