Show a bit of information when using GLSL shaders.

This commit is contained in:
Ryan Houdek 2011-12-11 05:15:08 -06:00 committed by Sonicadvance1
parent 8e80771670
commit 04836705b7
1 changed files with 16 additions and 11 deletions

View File

@ -31,6 +31,8 @@
#include "ProgramShaderCache.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "OnScreenDisplay.h"
#include "StringUtil.h"
#include "FileUtil.h"
#include "Debugger.h"
@ -74,25 +76,28 @@ void PixelShaderCache::Init()
if(g_ActiveConfig.bUseGLSL)
{
pSetPSConstant4f = SetGLSLPSConstant4f;
pSetPSConstant4fv = SetGLSLPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiGLSLPSConstant4fv;
pCompilePixelShader = CompileGLSLPixelShader;
// Should this be set here?
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
pSetPSConstant4f = SetGLSLPSConstant4f;
pSetPSConstant4fv = SetGLSLPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiGLSLPSConstant4fv;
pCompilePixelShader = CompileGLSLPixelShader;
// Should this be set here?
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
g_Config.backend_info.bSupportsGLSLBinding = true;
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_uniform_buffer_object") != NULL)
g_Config.backend_info.bSupportsGLSLUBO = true;
UpdateActiveConfig();
OSD::AddMessage(StringFromFormat("Using GLSL. Supports Binding: %s UBOs: %s",
g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "True" : "False",
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False").c_str(), 5000);
}
else
{
pSetPSConstant4f = SetCGPSConstant4f;
pSetPSConstant4fv = SetCGPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv;
pCompilePixelShader = CompileCGPixelShader;
glEnable(GL_FRAGMENT_PROGRAM_ARB);
pSetPSConstant4f = SetCGPSConstant4f;
pSetPSConstant4fv = SetCGPSConstant4fv;
pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv;
pCompilePixelShader = CompileCGPixelShader;
glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);