diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp index e30344edcb..b1d4e4b701 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp @@ -31,6 +31,8 @@ #include "ProgramShaderCache.h" #include "PixelShaderCache.h" #include "PixelShaderManager.h" +#include "OnScreenDisplay.h" +#include "StringUtil.h" #include "FileUtil.h" #include "Debugger.h" @@ -74,25 +76,28 @@ void PixelShaderCache::Init() if(g_ActiveConfig.bUseGLSL) { - pSetPSConstant4f = SetGLSLPSConstant4f; - pSetPSConstant4fv = SetGLSLPSConstant4fv; - pSetMultiPSConstant4fv = SetMultiGLSLPSConstant4fv; - pCompilePixelShader = CompileGLSLPixelShader; - // Should this be set here? - if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL) + pSetPSConstant4f = SetGLSLPSConstant4f; + pSetPSConstant4fv = SetGLSLPSConstant4fv; + pSetMultiPSConstant4fv = SetMultiGLSLPSConstant4fv; + pCompilePixelShader = CompileGLSLPixelShader; + // Should this be set here? + if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL) g_Config.backend_info.bSupportsGLSLBinding = true; if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_uniform_buffer_object") != NULL) g_Config.backend_info.bSupportsGLSLUBO = true; UpdateActiveConfig(); + OSD::AddMessage(StringFromFormat("Using GLSL. Supports Binding: %s UBOs: %s", + g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "True" : "False", + g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False").c_str(), 5000); } else { - pSetPSConstant4f = SetCGPSConstant4f; - pSetPSConstant4fv = SetCGPSConstant4fv; - pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv; - pCompilePixelShader = CompileCGPixelShader; - glEnable(GL_FRAGMENT_PROGRAM_ARB); + pSetPSConstant4f = SetCGPSConstant4f; + pSetPSConstant4fv = SetCGPSConstant4fv; + pSetMultiPSConstant4fv = SetMultiCGPSConstant4fv; + pCompilePixelShader = CompileCGPixelShader; + glEnable(GL_FRAGMENT_PROGRAM_ARB); } glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);