Show a bit of information when using GLSL shaders.

This commit is contained in:
Ryan Houdek 2011-12-11 05:15:08 -06:00 committed by Sonicadvance1
parent 8e80771670
commit 04836705b7
1 changed files with 16 additions and 11 deletions

View File

@ -31,6 +31,8 @@
#include "ProgramShaderCache.h" #include "ProgramShaderCache.h"
#include "PixelShaderCache.h" #include "PixelShaderCache.h"
#include "PixelShaderManager.h" #include "PixelShaderManager.h"
#include "OnScreenDisplay.h"
#include "StringUtil.h"
#include "FileUtil.h" #include "FileUtil.h"
#include "Debugger.h" #include "Debugger.h"
@ -85,6 +87,9 @@ void PixelShaderCache::Init()
g_Config.backend_info.bSupportsGLSLUBO = true; g_Config.backend_info.bSupportsGLSLUBO = true;
UpdateActiveConfig(); UpdateActiveConfig();
OSD::AddMessage(StringFromFormat("Using GLSL. Supports Binding: %s UBOs: %s",
g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "True" : "False",
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False").c_str(), 5000);
} }
else else
{ {