Show a bit of information when using GLSL shaders.
This commit is contained in:
parent
8e80771670
commit
04836705b7
|
@ -31,6 +31,8 @@
|
||||||
#include "ProgramShaderCache.h"
|
#include "ProgramShaderCache.h"
|
||||||
#include "PixelShaderCache.h"
|
#include "PixelShaderCache.h"
|
||||||
#include "PixelShaderManager.h"
|
#include "PixelShaderManager.h"
|
||||||
|
#include "OnScreenDisplay.h"
|
||||||
|
#include "StringUtil.h"
|
||||||
#include "FileUtil.h"
|
#include "FileUtil.h"
|
||||||
#include "Debugger.h"
|
#include "Debugger.h"
|
||||||
|
|
||||||
|
@ -85,6 +87,9 @@ void PixelShaderCache::Init()
|
||||||
g_Config.backend_info.bSupportsGLSLUBO = true;
|
g_Config.backend_info.bSupportsGLSLUBO = true;
|
||||||
|
|
||||||
UpdateActiveConfig();
|
UpdateActiveConfig();
|
||||||
|
OSD::AddMessage(StringFromFormat("Using GLSL. Supports Binding: %s UBOs: %s",
|
||||||
|
g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "True" : "False",
|
||||||
|
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False").c_str(), 5000);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue