PixelShaderGen: fix indentation
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6937f7cbde
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01fd96ab31
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@ -405,7 +405,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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{
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out.Write("uv%d.xy", i);
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}
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out.Write(" * " I_TEXDIMS"[%d].zw * 128.0);\n\n", i);
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out.Write(" * " I_TEXDIMS"[%d].zw * 128.0);\n", i);
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// TODO: S24 overflows here?
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}
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}
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@ -575,7 +575,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
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if (!bHasTexCoord)
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texcoord = 0;
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out.Write("\t// TEV stage %d\n", n);
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out.Write("\n\t// TEV stage %d\n", n);
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uid_data.stagehash[n].hasindstage = bHasIndStage;
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uid_data.stagehash[n].tevorders_texcoord = texcoord;
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@ -780,10 +780,10 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
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out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest);
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out.Write("tevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]);
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out.Write("tevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]);
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out.Write("tevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]);
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out.Write("tevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]);
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out.Write("\ttevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]);
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out.Write("\ttevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]);
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out.Write("\ttevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]);
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out.Write("\ttevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]);
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out.Write("\t// color combine\n");
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out.Write("\t%s = clamp(", tevCOutputTable[cc.dest]);
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@ -844,7 +844,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
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else
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out.Write(", -1024, 1023)");
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out.Write(";\n\n");
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out.Write(";\n");
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}
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template<class T>
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@ -980,7 +980,7 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_T
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out.Write("\t\treturn;\n");
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}
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out.Write("}\n");
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out.Write("\t}\n");
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}
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static const char *tevFogFuncsTable[] =
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