diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 0b4ed68892..630d998e24 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -405,7 +405,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T { out.Write("uv%d.xy", i); } - out.Write(" * " I_TEXDIMS"[%d].zw * 128.0);\n\n", i); + out.Write(" * " I_TEXDIMS"[%d].zw * 128.0);\n", i); // TODO: S24 overflows here? } } @@ -575,7 +575,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP if (!bHasTexCoord) texcoord = 0; - out.Write("\t// TEV stage %d\n", n); + out.Write("\n\t// TEV stage %d\n", n); uid_data.stagehash[n].hasindstage = bHasIndStage; uid_data.stagehash[n].tevorders_texcoord = texcoord; @@ -780,10 +780,10 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest); - out.Write("tevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); - out.Write("tevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); - out.Write("tevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); - out.Write("tevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]); + out.Write("\ttevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); + out.Write("\ttevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); + out.Write("\ttevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); + out.Write("\ttevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]); out.Write("\t// color combine\n"); out.Write("\t%s = clamp(", tevCOutputTable[cc.dest]); @@ -844,7 +844,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP else out.Write(", -1024, 1023)"); - out.Write(";\n\n"); + out.Write(";\n"); } template @@ -980,7 +980,7 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_T out.Write("\t\treturn;\n"); } - out.Write("}\n"); + out.Write("\t}\n"); } static const char *tevFogFuncsTable[] =