PixelShaderGen: fix indentation

This commit is contained in:
degasus 2014-07-16 17:24:43 +02:00
parent 6937f7cbde
commit 01fd96ab31
1 changed files with 8 additions and 8 deletions

View File

@ -405,7 +405,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
out.Write("uv%d.xy", i);
}
out.Write(" * " I_TEXDIMS"[%d].zw * 128.0);\n\n", i);
out.Write(" * " I_TEXDIMS"[%d].zw * 128.0);\n", i);
// TODO: S24 overflows here?
}
}
@ -575,7 +575,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
if (!bHasTexCoord)
texcoord = 0;
out.Write("\t// TEV stage %d\n", n);
out.Write("\n\t// TEV stage %d\n", n);
uid_data.stagehash[n].hasindstage = bHasIndStage;
uid_data.stagehash[n].tevorders_texcoord = texcoord;
@ -780,10 +780,10 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest);
out.Write("tevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]);
out.Write("tevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]);
out.Write("tevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]);
out.Write("tevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]);
out.Write("\ttevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]);
out.Write("\ttevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]);
out.Write("\ttevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]);
out.Write("\ttevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]);
out.Write("\t// color combine\n");
out.Write("\t%s = clamp(", tevCOutputTable[cc.dest]);
@ -844,7 +844,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
else
out.Write(", -1024, 1023)");
out.Write(";\n\n");
out.Write(";\n");
}
template<class T>
@ -980,7 +980,7 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_T
out.Write("\t\treturn;\n");
}
out.Write("}\n");
out.Write("\t}\n");
}
static const char *tevFogFuncsTable[] =