dolphin/Source/Plugins/Plugin_VideoDX9/Src/TransformEngine.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TRANSFORMENGINE_H
#define _TRANSFORMENGINE_H
//T&L Engine
//as much work as possible will be delegated to vertex shaders later
//to take full advantage of current PC HW
#include "VertexManager.h"
#include "DecodedVArray.h"
class CTransformEngine
{
static float* m_pPosMatrix;
static float* m_pNormalMatrix;
static float* m_pTexMatrix[8];
static float* m_pTexPostMatrix[8];
public:
static void TransformVertices(int _numVertices,
const DecodedVArray *varray,
D3DVertex *vbuffer);
static void SetPosNormalMatrix(float *p, float *n)
{
m_pPosMatrix = p;
m_pNormalMatrix = n;
}
static void SetTexMatrix(int i, float *f)
{
m_pTexMatrix[i] = f;
}
static void SetTexPostMatrix(int i, float *f)
{
m_pTexPostMatrix[i] = f;
}
};
#endif