// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TRANSFORMENGINE_H #define _TRANSFORMENGINE_H //T&L Engine //as much work as possible will be delegated to vertex shaders later //to take full advantage of current PC HW #include "VertexManager.h" #include "DecodedVArray.h" class CTransformEngine { static float* m_pPosMatrix; static float* m_pNormalMatrix; static float* m_pTexMatrix[8]; static float* m_pTexPostMatrix[8]; public: static void TransformVertices(int _numVertices, const DecodedVArray *varray, D3DVertex *vbuffer); static void SetPosNormalMatrix(float *p, float *n) { m_pPosMatrix = p; m_pNormalMatrix = n; } static void SetTexMatrix(int i, float *f) { m_pTexMatrix[i] = f; } static void SetTexPostMatrix(int i, float *f) { m_pTexPostMatrix[i] = f; } }; #endif