2021-07-17 17:47:11 +00:00
|
|
|
// Copyright 2021 Dolphin Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include <jni.h>
|
|
|
|
|
|
|
|
#include "Common/FileUtil.h"
|
|
|
|
#include "Common/IniFile.h"
|
|
|
|
#include "Core/ActionReplay.h"
|
|
|
|
#include "Core/ConfigManager.h"
|
|
|
|
#include "jni/AndroidCommon/AndroidCommon.h"
|
|
|
|
#include "jni/AndroidCommon/IDCache.h"
|
2021-08-07 14:08:07 +00:00
|
|
|
#include "jni/Cheats/Cheats.h"
|
2021-07-17 17:47:11 +00:00
|
|
|
|
|
|
|
static ActionReplay::ARCode* GetPointer(JNIEnv* env, jobject obj)
|
|
|
|
{
|
|
|
|
return reinterpret_cast<ActionReplay::ARCode*>(
|
|
|
|
env->GetLongField(obj, IDCache::GetARCheatPointer()));
|
|
|
|
}
|
|
|
|
|
|
|
|
jobject ARCheatToJava(JNIEnv* env, const ActionReplay::ARCode& code)
|
|
|
|
{
|
|
|
|
return env->NewObject(IDCache::GetARCheatClass(), IDCache::GetARCheatConstructor(),
|
|
|
|
reinterpret_cast<jlong>(new ActionReplay::ARCode(code)));
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" {
|
|
|
|
|
|
|
|
JNIEXPORT void JNICALL
|
|
|
|
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_finalize(JNIEnv* env, jobject obj)
|
|
|
|
{
|
|
|
|
delete GetPointer(env, obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
JNIEXPORT jstring JNICALL
|
|
|
|
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getName(JNIEnv* env, jobject obj)
|
|
|
|
{
|
|
|
|
return ToJString(env, GetPointer(env, obj)->name);
|
|
|
|
}
|
|
|
|
|
2021-08-07 14:08:07 +00:00
|
|
|
JNIEXPORT jboolean JNICALL
|
|
|
|
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getUserDefined(JNIEnv* env,
|
|
|
|
jobject obj)
|
|
|
|
{
|
|
|
|
return static_cast<jboolean>(GetPointer(env, obj)->user_defined);
|
|
|
|
}
|
|
|
|
|
2021-07-18 16:54:01 +00:00
|
|
|
JNIEXPORT jboolean JNICALL
|
|
|
|
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getEnabled(JNIEnv* env, jobject obj)
|
|
|
|
{
|
|
|
|
return static_cast<jboolean>(GetPointer(env, obj)->enabled);
|
|
|
|
}
|
|
|
|
|
2021-08-07 14:08:07 +00:00
|
|
|
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_trySetImpl(
|
|
|
|
JNIEnv* env, jobject obj, jstring name)
|
|
|
|
{
|
|
|
|
ActionReplay::ARCode* code = GetPointer(env, obj);
|
|
|
|
code->name = GetJString(env, name);
|
|
|
|
|
|
|
|
return TRY_SET_SUCCESS;
|
|
|
|
}
|
|
|
|
|
2021-07-18 16:54:01 +00:00
|
|
|
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_setEnabledImpl(
|
|
|
|
JNIEnv* env, jobject obj, jboolean enabled)
|
|
|
|
{
|
|
|
|
GetPointer(env, obj)->enabled = static_cast<bool>(enabled);
|
|
|
|
}
|
|
|
|
|
2021-07-17 17:47:11 +00:00
|
|
|
JNIEXPORT jobjectArray JNICALL
|
|
|
|
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_loadCodes(JNIEnv* env, jclass,
|
|
|
|
jstring jGameID,
|
|
|
|
jint revision)
|
|
|
|
{
|
|
|
|
const std::string game_id = GetJString(env, jGameID);
|
|
|
|
IniFile game_ini_local;
|
|
|
|
|
|
|
|
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
|
|
|
|
// will always be stored in GS/${GAMEID}.ini
|
|
|
|
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
|
|
|
|
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
|
|
|
|
|
|
|
|
const std::vector<ActionReplay::ARCode> codes =
|
|
|
|
ActionReplay::LoadCodes(game_ini_default, game_ini_local);
|
|
|
|
|
|
|
|
const jobjectArray array =
|
|
|
|
env->NewObjectArray(static_cast<jsize>(codes.size()), IDCache::GetARCheatClass(), nullptr);
|
|
|
|
|
|
|
|
jsize i = 0;
|
|
|
|
for (const ActionReplay::ARCode& code : codes)
|
|
|
|
env->SetObjectArrayElement(array, i++, ARCheatToJava(env, code));
|
|
|
|
|
|
|
|
return array;
|
|
|
|
}
|
2021-07-18 16:54:01 +00:00
|
|
|
|
|
|
|
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_saveCodes(
|
|
|
|
JNIEnv* env, jclass, jstring jGameID, jint revision, jobjectArray jCodes)
|
|
|
|
{
|
|
|
|
const jsize size = env->GetArrayLength(jCodes);
|
|
|
|
std::vector<ActionReplay::ARCode> vector;
|
|
|
|
vector.reserve(size);
|
|
|
|
|
|
|
|
for (jsize i = 0; i < size; ++i)
|
|
|
|
{
|
|
|
|
jobject code = reinterpret_cast<jstring>(env->GetObjectArrayElement(jCodes, i));
|
|
|
|
vector.emplace_back(*GetPointer(env, code));
|
|
|
|
env->DeleteLocalRef(code);
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string game_id = GetJString(env, jGameID);
|
|
|
|
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
|
|
|
|
|
|
|
|
IniFile game_ini_local;
|
|
|
|
game_ini_local.Load(ini_path);
|
|
|
|
ActionReplay::SaveCodes(&game_ini_local, vector);
|
|
|
|
game_ini_local.Save(ini_path);
|
|
|
|
}
|
2021-07-17 17:47:11 +00:00
|
|
|
}
|