dolphin/Source/Android/jni/Cheats/ARCheat.cpp

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// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include <vector>
#include <jni.h>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
static ActionReplay::ARCode* GetPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<ActionReplay::ARCode*>(
env->GetLongField(obj, IDCache::GetARCheatPointer()));
}
jobject ARCheatToJava(JNIEnv* env, const ActionReplay::ARCode& code)
{
return env->NewObject(IDCache::GetARCheatClass(), IDCache::GetARCheatConstructor(),
reinterpret_cast<jlong>(new ActionReplay::ARCode(code)));
}
extern "C" {
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_finalize(JNIEnv* env, jobject obj)
{
delete GetPointer(env, obj);
}
JNIEXPORT jstring JNICALL
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getName(JNIEnv* env, jobject obj)
{
return ToJString(env, GetPointer(env, obj)->name);
}
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_getEnabled(JNIEnv* env, jobject obj)
{
return static_cast<jboolean>(GetPointer(env, obj)->enabled);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_setEnabledImpl(
JNIEnv* env, jobject obj, jboolean enabled)
{
GetPointer(env, obj)->enabled = static_cast<bool>(enabled);
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_loadCodes(JNIEnv* env, jclass,
jstring jGameID,
jint revision)
{
const std::string game_id = GetJString(env, jGameID);
IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
const std::vector<ActionReplay::ARCode> codes =
ActionReplay::LoadCodes(game_ini_default, game_ini_local);
const jobjectArray array =
env->NewObjectArray(static_cast<jsize>(codes.size()), IDCache::GetARCheatClass(), nullptr);
jsize i = 0;
for (const ActionReplay::ARCode& code : codes)
env->SetObjectArrayElement(array, i++, ARCheatToJava(env, code));
return array;
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_features_cheats_model_ARCheat_saveCodes(
JNIEnv* env, jclass, jstring jGameID, jint revision, jobjectArray jCodes)
{
const jsize size = env->GetArrayLength(jCodes);
std::vector<ActionReplay::ARCode> vector;
vector.reserve(size);
for (jsize i = 0; i < size; ++i)
{
jobject code = reinterpret_cast<jstring>(env->GetObjectArrayElement(jCodes, i));
vector.emplace_back(*GetPointer(env, code));
env->DeleteLocalRef(code);
}
const std::string game_id = GetJString(env, jGameID);
const std::string ini_path = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
IniFile game_ini_local;
game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, vector);
game_ini_local.Save(ini_path);
}
}