dolphin/Source/Plugins/Plugin_VideoDX9/Src/D3DShader.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "D3DBase.h"
namespace DX9
{
namespace D3D
{
LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len);
LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len);
// The returned bytecode buffers should be delete[]-d.
bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
// Utility functions
LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len);
LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, unsigned int len);
}
} // namespace DX9