dolphin/Source/Core/VideoCommon/CPMemory.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

36 lines
990 B
C++
Raw Normal View History

// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/CPMemory.h"
#include "Common/ChunkFile.h"
// CP state
CPState g_main_cp_state;
CPState g_preprocess_cp_state;
void DoCPState(PointerWrap& p)
{
// We don't save g_preprocess_cp_state separately because the GPU should be
// synced around state save/load.
p.DoArray(g_main_cp_state.array_bases);
p.DoArray(g_main_cp_state.array_strides);
p.Do(g_main_cp_state.matrix_index_a);
p.Do(g_main_cp_state.matrix_index_b);
u64 vtx_desc = g_main_cp_state.vtx_desc.GetLegacyHex();
p.Do(vtx_desc);
g_main_cp_state.vtx_desc.SetLegacyHex(vtx_desc);
p.DoArray(g_main_cp_state.vtx_attr);
p.DoMarker("CP Memory");
if (p.mode == PointerWrap::MODE_READ)
{
CopyPreprocessCPStateFromMain();
g_main_cp_state.bases_dirty = true;
}
}
void CopyPreprocessCPStateFromMain()
{
2015-01-07 20:48:59 +00:00
memcpy(&g_preprocess_cp_state, &g_main_cp_state, sizeof(CPState));
}