dolphin/Source/Core/VideoCommon/VertexShaderManager.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

68 lines
2.1 KiB
C
Raw Normal View History

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include <vector>
#include "Common/BitSet.h"
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
struct PortableVertexDeclaration;
// The non-API dependent parts.
class alignas(16) VertexShaderManager
{
public:
void Init();
void Dirty();
void DoState(PointerWrap& p);
// constant management
void SetConstants(const std::vector<std::string>& textures);
void InvalidateXFRange(int start, int end);
void SetTexMatrixChangedA(u32 value);
void SetTexMatrixChangedB(u32 value);
void SetViewportChanged();
void SetProjectionChanged();
void SetMaterialColorChanged(int index);
void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
void SetTexMatrixInfoChanged(int index);
void SetLightingConfigChanged();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: m_projection_matrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
VertexShaderConstants constants{};
bool dirty = false;
private:
alignas(16) std::array<float, 16> m_projection_matrix;
// track changes
std::array<bool, 2> m_tex_matrices_changed{};
bool m_pos_normal_matrix_changed = false;
bool m_projection_changed = false;
bool m_viewport_changed = false;
bool m_tex_mtx_info_changed = false;
bool m_lighting_config_changed = false;
bool m_projection_graphics_mod_change = false;
BitSet32 m_materials_changed;
std::array<int, 2> m_minmax_transform_matrices_changed{};
std::array<int, 2> m_minmax_normal_matrices_changed{};
std::array<int, 2> m_minmax_post_transform_matrices_changed{};
std::array<int, 2> m_minmax_lights_changed{};
Common::Matrix44 m_viewport_correction{};
};