dolphin/Source/Core/Common/Src/OpenCL.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// TODO: Make a more centralized version of this (for now every plugin that will use it will create its own context, which is weird). An object maybe?
#include "OpenCL.h"
#include "Common.h"
namespace OpenCL {
cl_context g_context = NULL;
cl_command_queue g_cmdq = NULL;
bool Initialize() {
if(g_context)
return false;
#if defined(HAVE_OPENCL) && HAVE_OPENCL
int err; // error code returned from api calls
cl_device_id device_id;
// Connect to a compute device
//
int gpu = 1; // I think we should use CL_DEVICE_TYPE_ALL
err = clGetDeviceIDs(NULL, gpu ? CL_DEVICE_TYPE_GPU : CL_DEVICE_TYPE_CPU, 1, &device_id, NULL);
if (err != CL_SUCCESS)
{
PanicAlert("Error: Failed to create a device group!\n");
return false;
}
// Create a compute context
//
g_context = clCreateContext(0, 1, &device_id, NULL, NULL, &err);
if (!g_context)
{
PanicAlert("Error: Failed to create a compute context!\n");
return false;
}
// Create a command commands
//
g_cmdq = clCreateCommandQueue(g_context, device_id, 0, &err);
if (!g_cmdq)
{
PanicAlert("Error: Failed to create a command commands!\n");
return false;
}
return true;
#else
return false;
#endif
}
cl_context GetInstance() {
return g_context;
}
cl_command_queue GetCommandQueue() {
return g_cmdq;
}
cl_program CompileProgram(const char *program, unsigned int size) {
// TODO
return NULL;
}
void Destroy() {
if(!g_context)
return;
#if defined(HAVE_OPENCL) && HAVE_OPENCL
clReleaseCommandQueue(g_cmdq);
clReleaseContext(g_context);
#endif
}
};