dolphin/Source/Core/VideoCommon/Src/TextureCacheBase.h

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#ifndef _TEXTURECACHEBASE_H
#define _TEXTURECACHEBASE_H
#include <map>
#include "VideoCommon.h"
#include "TextureDecoder.h"
#include "BPMemory.h"
#include "Thread.h"
#include "CommonTypes.h"
class TextureCache
{
public:
struct TCacheEntryBase
{
// TODO: organize
u32 addr;
u32 size_in_bytes;
u64 hash;
//u32 paletteHash;
u32 oldpixel;
u32 format;
int frameCount;
unsigned int realW, realH; // Texture dimensions from the GameCube's point of view
unsigned int virtualW, virtualH; // Texture dimensions from OUR point of view
// Real and virtual dimensions are usually the same, but may be
// different if e.g. we use high-res textures. Then, realW,realH will
// be the dimensions of the original GameCube texture and
// virtualW,virtualH will be the dimensions of the high-res texture.
unsigned int mipLevels;
bool isRenderTarget; // copied from EFB
bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications
bool isNonPow2; // doesn't seem to be used anywhere
//TCacheEntryBase()
//{
// // TODO: remove these
// isRenderTarget = 0;
// hash = 0;
// //paletteHash = 0;
// oldpixel = 0;
// addr = 0;
// size_in_bytes = 0;
// frameCount = 0;
// isNonPow2 = true;
// w = 0;
// h = 0;
// scaledW = 0;
// scaledH = 0;
//}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const char filename[]) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips = false) = 0;
virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
unsigned int cbufid, const float *colmat, const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt) = 0;
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void Cleanup();
static void Invalidate(bool shutdown);
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
static Common::CriticalSection texMutex;
protected:
TextureCache();
static u8 *temp;
private:
typedef std::map<u32, TCacheEntryBase*> TexCache;
static TexCache textures;
};
extern TextureCache *g_texture_cache;
#endif