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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just
// compile against the latest version and fall back to dynamically loading the
// old DLL.
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# pragma once
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# include <windows.h>
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# include <XInput.h>
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# include "InputCommon/ControllerInterface/ControllerInterface.h"
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# ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
# error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and / or _WIN32_WINNT is wrong.
# endif
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namespace ciface
{
namespace XInput
{
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void Init ( ) ;
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void PopulateDevices ( ) ;
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void DeInit ( ) ;
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class Device : public Core : : Device
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{
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private :
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class Button : public Core : : Device : : Input
{
public :
Button ( u8 index , const WORD & buttons ) : m_buttons ( buttons ) , m_index ( index ) { }
std : : string GetName ( ) const override ;
ControlState GetState ( ) const override ;
private :
const WORD & m_buttons ;
u8 m_index ;
} ;
class Axis : public Core : : Device : : Input
{
public :
Axis ( u8 index , const SHORT & axis , SHORT range ) : m_axis ( axis ) , m_range ( range ) , m_index ( index ) { }
std : : string GetName ( ) const override ;
ControlState GetState ( ) const override ;
private :
const SHORT & m_axis ;
const SHORT m_range ;
const u8 m_index ;
} ;
class Trigger : public Core : : Device : : Input
{
public :
Trigger ( u8 index , const BYTE & trigger , BYTE range )
: m_trigger ( trigger ) , m_range ( range ) , m_index ( index )
{
}
std : : string GetName ( ) const override ;
ControlState GetState ( ) const override ;
private :
const BYTE & m_trigger ;
const BYTE m_range ;
const u8 m_index ;
} ;
class Motor : public Core : : Device : : Output
{
public :
Motor ( u8 index , Device * parent , WORD & motor , WORD range )
: m_motor ( motor ) , m_range ( range ) , m_index ( index ) , m_parent ( parent )
{
}
std : : string GetName ( ) const override ;
void SetState ( ControlState state ) override ;
private :
WORD & m_motor ;
const WORD m_range ;
const u8 m_index ;
Device * m_parent ;
} ;
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public :
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void UpdateInput ( ) override ;
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Device ( const XINPUT_CAPABILITIES & capabilities , u8 index ) ;
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std : : string GetName ( ) const override ;
std : : string GetSource ( ) const override ;
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void UpdateMotors ( ) ;
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private :
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XINPUT_STATE m_state_in ;
XINPUT_VIBRATION m_state_out { } ;
XINPUT_VIBRATION m_current_state_out { } ;
const BYTE m_subtype ;
const u8 m_index ;
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} ;
}
}