dolphin/Source/Core/VideoBackends/D3D12/TextureCache.h

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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoCommon/TextureCacheBase.h"
namespace DX12
{
class D3DStreamBuffer;
class TextureCache final : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
virtual void BindTextures();
private:
struct TCacheEntry : TCacheEntryBase
{
D3DTexture2D* const m_texture = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex)
: TCacheEntryBase(config), m_texture(tex)
{
}
~TCacheEntry();
void CopyRectangleFromTexture(const TCacheEntryBase* source,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbuf_id, const float* colmat) override;
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
};
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height,
bool is_from_z_buffer, bool is_intensity_format, u32 copy_format,
int scale_by_half, const EFBRectangle& source)
{
return 0;
};
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) override;
void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half) override;
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
ID3D12Resource* m_palette_uniform_buffer = nullptr;
D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
};
}