2016-01-08 03:40:35 +00:00
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2016-02-16 06:21:22 +00:00
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#include <memory>
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2016-01-08 03:40:35 +00:00
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#include "VideoBackends/D3D12/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX12
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{
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class D3DStreamBuffer;
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class TextureCache final : public TextureCacheBase
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{
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public:
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2016-06-24 08:43:46 +00:00
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TextureCache();
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~TextureCache();
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2016-01-08 03:40:35 +00:00
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2016-06-24 08:43:46 +00:00
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virtual void BindTextures();
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2016-01-08 03:40:35 +00:00
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private:
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2016-06-24 08:43:46 +00:00
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struct TCacheEntry : TCacheEntryBase
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{
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D3DTexture2D* const m_texture = nullptr;
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D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
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D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
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D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
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TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex)
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: TCacheEntryBase(config), m_texture(tex)
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{
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}
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~TCacheEntry();
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect) override;
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2016-09-06 22:57:58 +00:00
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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2016-06-24 08:43:46 +00:00
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2016-12-26 19:54:37 +00:00
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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2016-06-24 08:43:46 +00:00
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height,
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bool is_from_z_buffer, bool is_intensity_format, u32 copy_format,
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int scale_by_half, const EFBRectangle& source)
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{
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return 0;
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};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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2016-12-26 19:54:37 +00:00
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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2016-06-24 08:43:46 +00:00
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bool is_intensity, bool scale_by_half) override;
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2016-08-13 12:56:01 +00:00
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bool CompileShaders() override { return true; }
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2016-06-24 08:43:46 +00:00
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void DeleteShaders() override {}
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std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
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ID3D12Resource* m_palette_uniform_buffer = nullptr;
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D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
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2016-01-08 03:40:35 +00:00
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};
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}
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