2015-04-26 19:24:34 +00:00
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# GALP01 - Super Smash Bros. Melee
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2013-08-11 15:32:03 +00:00
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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2011-01-31 00:14:02 +00:00
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[OnFrame]
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2013-08-11 15:32:03 +00:00
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# Add memory patches to be applied every frame here.
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2011-01-31 00:14:02 +00:00
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[ActionReplay]
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2013-08-11 15:32:03 +00:00
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# Add action replay cheats here.
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2011-01-31 00:14:02 +00:00
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$P1 - No Damage
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04443E80 00000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$P2 - No Damage
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04444D20 00000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$P3 - No Damage
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04445BC0 00000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$P4 - No Damage
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04446A60 00000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Infinite Lives
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00443EAE 00000009
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$One Hit Kills
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044C9578 40100000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Infinite Jumps
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040CC114 60000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Infinite Retries
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0246A8C2 000005FA
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Infinite Time
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0245C4D2 00000075
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Open All Characters
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0444CD30 FFFFFFFF
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Infinite lottery coins
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0444CF10 0000270F
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All 292 Trophies
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0244D198 00000124
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0244D19C 0125FFFF
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$L+R+Y sets time to 10:00.00
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0A45BF10 00000860
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0445C4D0 00000258
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$L+R+X sets time to 00:10.00
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0A45BF10 00000460
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0445C4D0 0000000A
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All Event matches open and complete
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0444CF34 FFFFFFFF
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Bouncy pickups
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044C8DE0 40100000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Big jumps
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044CA1DC 3FC00000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Mega jumps
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044CA1DC 40000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Move 2 x faster
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044CA19C 40000000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Move 4 x faster
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044CA19C 40800000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Stamina mode codes
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003C28CB 15018000
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 50%
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04034B74 38A00032
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 100%
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04034B74 38A00064
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 200%
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04034B74 38A000C8
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 300%
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04034B74 38A0012C
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 400%
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04034B74 38A00190
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 500%
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04034B74 38A001F4
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 600%
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04034B74 38A00258
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 700%
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04034B74 38A002BC
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 800%
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04034B74 38A00320
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 900%
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04034B74 38A00384
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$All start with 999%
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04034B74 38A003E7
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Metroidy level
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044C7FC4 00000D02
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$City rooftops level
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044C7FC4 00000F02
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$During F-Zero race
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044C7FC4 00001102
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Ontop of giant pokemon
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044C7FC4 00001302
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Mario Bros style level
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044C7FC4 00001502
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Game and Watch level
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044C7FC4 00001702
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Platforms in starfield 1 level
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044C7FC4 00001802
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Platforms in starfield 2 level
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044C7FC4 00001902
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Level with 'windy' tree
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044C7FC4 00001A02
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Yoshi's story level
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044C7FC4 00001B02
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Dusk jungle level
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044C7FC4 00001C02
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2015-04-23 21:01:48 +00:00
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2011-01-31 00:14:02 +00:00
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$Debug Menu
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024C7BC4 00000602
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2015-04-23 21:01:48 +00:00
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[Gecko]
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# General Codes
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$Unlock All Characters and Stages [Datel]
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0444CD28 FFFFFFFF
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0444CD30 FFFFFFFF
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$Boot to Character Select Screen [Dan Salvato, Achilles]
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*Memory card data is loaded.
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041C1580 38600002
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$Debug Menu Replaces Tournament Mode [Magus, donny2112]
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0422F4A4 38000006
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$Disable Name Tag Reset After Closing Character Port [Ato]
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042622C8 60000000
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042622DC 60000000
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$Spoof Controller Plugins (P1) [Achilles]
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*Makes the game think there is a controller plugged into a specific slot
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04376AD8 38000000
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$Spoof Controller Plugins (P2) [Achilles]
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*Makes the game think there is a controller plugged into a specific slot
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04376AE0 38000000
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$Spoof Controller Plugins (P3) [Achilles]
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*Makes the game think there is a controller plugged into a specific slot
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04376AF4 380000D8
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$Spoof Controller Plugins (P4) [Achilles]
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*Makes the game think there is a controller plugged into a specific slot
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04376B08 38000001
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$Stage Striking [Sham Rock]
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**Stage striking now works like it does in Project M
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**X = ban currently selected stage
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**Y = ban all stages that aren´t allowed in random, unban all that are allowed
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**Z = unban all
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**Banned stages can´t be selected anymore, however they can still be selected when someone chooses "Random".
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C225AEF4 00000025
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39E00001 3E008045
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6210BF04 1E2F000C
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7E31802E 5630014B
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4182000C 3A200001
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48000020 56300109
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4182000C 3A200002
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48000010 563002D7
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418200DC 3A200003
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3EA0803F 62B51550
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3EC0804C 62D67FC6
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3A800000 3A600000
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3A400000 2C110001
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40820014 8A560000
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2C12001C 418100A8
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48000050 2C110003
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40820010 3A80003F
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3A600002 4800003C
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1E12001C 7E10AA14
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8AF0000A 3E008044
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6210D190 82100000
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7E10BC30 561007FF
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41820010 3A600002
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3A80003F 4800000C
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3A600000 3A800000
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1E12001C 7E10A82E
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2C120016 41800008
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82100010 82100018
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82100004 82100008
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8210001C 82100008
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9A900024 1E12001C
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3A100008 7E70A9AE
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3A00001E 9A160000
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2C110001 41820010
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3A520001 2C12001D
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41A0FF4C 39EF0001
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2C0F0005 41A0FEE8
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C022CA40 00000000
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# Gameplay Codes
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2015-09-12 20:45:06 +00:00
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$Normal C Stick Functionality in Singleplayer Modes [Zauron]
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2015-04-23 21:01:48 +00:00
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0416BE50 60000000
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$Skip Result Screen & KO Star Count Equals Placement [Sham Rock]
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**KO Star Count displays player placement from the previous match
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**1st Place = 1 Star
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**2nd Place = 2 Stars
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**etc.
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C21A4CE0 0000000D
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3803FFFF 2C000004
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40820060 2C0B0020
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41820058 3A400000
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3E808046 6294AB60
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3EA0804C 62B579EF
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8E1400A8 8A340001
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2C10004E 4080000C
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9E350001 4800000C
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3A310001 9E350001
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3A520001 2C120004
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41A0FFD8 3A000000
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3A200000 3A800000
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3AA00000 38000000
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60000000 00000000
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$Hold A+B for Salty Runback [Dan Salvato, Sham Rock]
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* Hold A+B at the end of a match or during a ragequit
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* and the match will be immediately restarted on the same stage
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C21A4CE4 00000008
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39C00000 3DE08045
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61EFBF10 820F0000
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5611018D 41820010
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561101CF 41820008
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38000002 39CE0001
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2C0E0004 4080000C
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39EF000C 4BFFFFD8
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981F0003 00000000
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$Change Rumble Settings from CSS - Color Mod [Sham Rock]
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*Pressing Up/Down on the D-Pad while at the CSS in versus mode
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*will set the Rumble settings for that slot to On/Off
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*Colored CSP background is modified;
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*White = Rumble On, Grey = Rumble Off
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C22637F8 0000001E
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8803000E 3DC08044
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61CED188 3DE08045
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61EFBF04 3A800000
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860F000C 56110319
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41820010 3A200001
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9A2E0000 48000014
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5611035B 4182000C
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3A200000 9A2E0000
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3A940001 39CE0001
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2C140004 41A0FFCC
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39CEFFFB 3E401919
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62521900 3E00804B
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2C140004 40820008
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6210354C 2C140005
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40820008 621034B8
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2C140006 40820008
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621035B8 2C140007
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40820008 62103524
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82100000 82100000
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82100000 82100008
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82100018 82100008
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8210001C 82100004
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82100008 8E2E0001
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2C110001 40820010
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3E20EEEE 6231EE00
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4800000C 3E205555
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62315500 92300000
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92500004 3A940001
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2C140008 41A0FF78
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60000000 00000000
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$Costume Dependent Marth Sword Swing Colors [Achilles]
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*Color 1 of Marth's sword swing is changed on a per costume basis
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**Blue costume [default] = Default swing color (teal)
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**Red costume = Red swing color
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**Green costume = Green swing color
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**White costume = Light purple swing color
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**Black costume = Gold swing color
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C2136CB4 0000000F
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3DC0FF00 61CEFFFF
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7C007000 40820060
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39E5E181 89EF0000
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2C0F0001 40820010
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3C60FF00 6063BE0C
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3C001900 2C0F0002
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40820010 3C60FF00
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60638DD5 3C002E00
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2C0F0003 40820010
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3C60FF00 6063F7E1
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3C008300 2C0F0004
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40820010 3C60FF00
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60637D77 3C00C800
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6000FFFF 94650008
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60000000 00000000
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$Enable Taunt Cancelling [Dan Salvato]
|
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040CAC70 40820058
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040DF624 4BFA52D9
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# Other Codes
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$Proper 16:9 Widescreen Support [Dan Salvato, mirrorbender]
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C2021ABC 00000002
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39C00001 38600006
|
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60000000 00000000
|
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C236A3AC 00000007
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C03F0034 2C0E0001
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41820024 3C004260
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90010030 3C00421C
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90010034 C0010030
|
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EC210032 C0010034
|
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EC210024 39C00000
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281E0000 00000000
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$Properly Display in 4:3 [Dan Salvato, mirrorbender]
|
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C2021ABC 00000002
|
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|
39C00001 38600006
|
|
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|
|
60000000 00000000
|
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|
|
C236A3AC 00000007
|
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C03F0034 2C0E0001
|
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41820024 3C004160
|
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90010030 3C004150
|
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|
|
90010034 C0010030
|
|
|
|
|
EC210032 C0010034
|
|
|
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|
EC210024 39C00000
|
|
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|
|
281E0000 00000000
|