2014-02-03 13:02:17 +00:00
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2017-02-18 08:14:30 +00:00
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#include <memory>
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2014-02-03 13:02:17 +00:00
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#include <vector>
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#include "VideoCommon/VertexManagerBase.h"
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namespace Null
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{
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class VertexManager : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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2017-02-18 08:14:30 +00:00
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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2014-02-03 13:02:17 +00:00
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protected:
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void ResetBuffer(u32 stride) override;
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private:
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2016-12-28 00:37:41 +00:00
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void vFlush() override;
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2014-02-03 13:02:17 +00:00
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std::vector<u8> m_local_v_buffer;
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std::vector<u16> m_local_i_buffer;
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};
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}
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