2009-02-23 06:15:48 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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2009-02-28 22:10:38 +00:00
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#include "D3DShader.h"
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2009-02-23 06:15:48 +00:00
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#include "Statistics.h"
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#include "Utils.h"
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#include "Profiler.h"
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2009-02-28 22:10:38 +00:00
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#include "PixelShaderGen.h"
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#include "PixelShaderManager.h"
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2009-02-23 06:15:48 +00:00
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#include "PixelShaderCache.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "XFMemory.h"
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2009-02-28 22:10:38 +00:00
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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2009-02-23 06:15:48 +00:00
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2009-02-28 22:10:38 +00:00
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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2009-02-23 06:15:48 +00:00
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{
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2009-02-28 22:10:38 +00:00
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const float f[4] = {f1, f2, f3, f4};
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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2009-02-23 06:15:48 +00:00
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}
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2009-02-28 22:10:38 +00:00
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void SetPSConstant4fv(int const_number, const float *f)
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{
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D3D::dev->SetPixelShaderConstantF(const_number, f, 1);
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}
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2009-02-23 06:15:48 +00:00
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2009-02-28 22:10:38 +00:00
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void PixelShaderCache::Init()
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2009-02-23 06:15:48 +00:00
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{
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}
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2009-02-28 22:10:38 +00:00
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void PixelShaderCache::Shutdown()
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2009-02-23 06:15:48 +00:00
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{
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2009-02-28 22:10:38 +00:00
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PSCache::iterator iter = PixelShaders.begin();
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for (; iter != PixelShaders.end(); iter++)
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2009-02-23 06:15:48 +00:00
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iter->second.Destroy();
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2009-02-28 22:10:38 +00:00
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PixelShaders.clear();
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2009-02-23 06:15:48 +00:00
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}
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2009-02-28 22:10:38 +00:00
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void PixelShaderCache::SetShader()
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{
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if (D3D::GetShaderVersion() < 2)
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return; // we are screwed
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static LPDIRECT3DPIXELSHADER9 lastShader = 0;
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DVSTARTPROFILE();
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2009-02-28 22:10:38 +00:00
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PIXELSHADERUID uid;
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GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), false, false);
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2009-02-23 06:15:48 +00:00
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PSCache::iterator iter;
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iter = PixelShaders.find(uid);
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2009-02-23 06:15:48 +00:00
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2009-02-28 22:10:38 +00:00
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if (iter != PixelShaders.end())
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2009-02-23 06:15:48 +00:00
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{
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iter->second.frameCount = frameCount;
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PSCacheEntry &entry = iter->second;
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if (!lastShader || entry.shader != lastShader)
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{
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D3D::dev->SetPixelShader(entry.shader);
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lastShader = entry.shader;
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}
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return;
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}
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2009-02-28 22:10:38 +00:00
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const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, false);
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LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePixelShader(code, (int)(strlen(code)));
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if (shader)
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{
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//Make an entry in the table
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PSCacheEntry newentry;
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newentry.shader = shader;
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newentry.frameCount = frameCount;
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2009-02-28 22:10:38 +00:00
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PixelShaders[uid] = newentry;
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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2009-02-23 06:15:48 +00:00
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}
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D3D::dev->SetPixelShader(shader);
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}
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2009-02-28 22:10:38 +00:00
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void PixelShaderCache::Cleanup()
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2009-02-23 06:15:48 +00:00
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{
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PSCache::iterator iter;
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2009-02-28 22:10:38 +00:00
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iter = PixelShaders.begin();
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while (iter != PixelShaders.end())
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2009-02-23 06:15:48 +00:00
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{
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PSCacheEntry &entry = iter->second;
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if (entry.frameCount < frameCount-30)
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{
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entry.Destroy();
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2009-02-28 22:10:38 +00:00
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iter = PixelShaders.erase(iter);
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2009-02-23 06:15:48 +00:00
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}
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else
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{
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iter++;
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}
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}
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2009-02-28 22:10:38 +00:00
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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}
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