2015-05-24 04:55:12 +00:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2010-06-12 17:15:16 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-06-03 18:05:08 +00:00
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2014-02-01 22:20:35 +00:00
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#include <memory>
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2016-07-14 15:45:59 +00:00
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#include <mutex>
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2010-06-13 09:26:00 +00:00
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#include <string>
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2014-02-17 10:18:15 +00:00
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#include <vector>
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2010-06-03 18:05:08 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Common/IniFile.h"
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2017-04-04 19:37:31 +00:00
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#include "InputCommon/ControllerInterface/Device.h"
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class ControllerInterface;
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2010-06-03 18:05:08 +00:00
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2016-06-24 08:43:46 +00:00
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#define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0)
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2010-06-03 18:05:08 +00:00
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2017-02-09 03:15:43 +00:00
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const char* const named_directions[] = {"Up", "Down", "Left", "Right"};
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2010-06-03 18:05:08 +00:00
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2017-02-09 03:15:43 +00:00
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namespace ControllerEmu
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2011-11-10 08:27:33 +00:00
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{
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2017-02-09 03:15:43 +00:00
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class ControlGroup;
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2010-06-03 18:05:08 +00:00
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2017-02-09 03:15:43 +00:00
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class EmulatedController
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2010-06-03 18:05:08 +00:00
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{
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public:
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2017-02-09 03:15:43 +00:00
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virtual ~EmulatedController();
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2016-06-24 08:43:46 +00:00
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virtual std::string GetName() const = 0;
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virtual void LoadDefaults(const ControllerInterface& ciface);
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virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
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virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
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2017-11-04 21:08:26 +00:00
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2017-02-08 00:25:27 +00:00
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bool IsDefaultDeviceConnected() const;
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2017-11-04 21:08:26 +00:00
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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2016-06-24 08:43:46 +00:00
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2017-02-11 05:29:22 +00:00
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void UpdateReferences(const ControllerInterface& devi);
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2016-06-24 08:43:46 +00:00
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2016-07-14 15:45:59 +00:00
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// This returns a lock that should be held before calling State() on any control
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// references and GetState(), by extension. This prevents a race condition
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// which happens while handling a hotplug event because a control reference's State()
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// could be called before we have finished updating the reference.
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static std::unique_lock<std::recursive_mutex> GetStateLock();
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2016-06-24 08:43:46 +00:00
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std::vector<std::unique_ptr<ControlGroup>> groups;
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2017-11-04 21:08:26 +00:00
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private:
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ciface::Core::DeviceQualifier m_default_device;
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2017-02-08 00:25:27 +00:00
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bool m_default_device_is_connected{false};
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2010-06-03 18:05:08 +00:00
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};
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2017-02-09 03:15:43 +00:00
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} // namespace ControllerEmu
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