2013-04-18 03:09:55 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/ConstantManager.h"
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#include "VideoCommon/VertexShaderGen.h"
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2008-12-08 04:46:09 +00:00
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2012-01-01 20:46:02 +00:00
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class PointerWrap;
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2011-01-29 21:13:56 +00:00
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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2009-12-05 13:56:23 +00:00
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2008-12-26 10:43:18 +00:00
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// The non-API dependent parts.
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class VertexShaderManager
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{
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public:
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2009-09-15 21:49:15 +00:00
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static void Init();
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static void Dirty();
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static void Shutdown();
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2012-01-01 20:46:02 +00:00
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static void DoState(PointerWrap &p);
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2013-03-20 01:51:12 +00:00
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2009-09-15 21:49:15 +00:00
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// constant management
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2009-08-15 07:20:37 +00:00
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static void SetConstants();
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2008-12-08 04:46:09 +00:00
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2009-09-15 21:49:15 +00:00
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static void InvalidateXFRange(int start, int end);
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2011-02-05 18:25:34 +00:00
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static void SetTexMatrixChangedA(u32 value);
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static void SetTexMatrixChangedB(u32 value);
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static void SetViewportChanged();
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static void SetProjectionChanged();
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2013-10-07 19:57:18 +00:00
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static void SetMaterialColorChanged(int index, u32 color);
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2009-04-19 10:10:45 +00:00
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2013-07-22 04:14:42 +00:00
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static void TranslateView(float x, float y, float z = 0.0f);
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2009-09-15 21:49:15 +00:00
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static void RotateView(float x, float y);
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static void ResetView();
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2013-10-29 05:23:17 +00:00
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2015-01-23 14:15:09 +00:00
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// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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2015-01-24 20:12:52 +00:00
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// out: 4 floats which will be initialized with the corresponding clip space coordinates
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2014-12-25 07:34:22 +00:00
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// NOTE: g_fProjectionMatrix must be up to date when this is called
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2015-01-24 20:12:52 +00:00
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// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
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static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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2014-12-25 07:34:22 +00:00
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2013-10-07 14:02:24 +00:00
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static VertexShaderConstants constants;
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static bool dirty;
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2008-12-08 04:46:09 +00:00
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};
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