dolphin/Source/Core/DolphinQt/Config/GameConfigWidget.h

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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <QString>
#include <QWidget>
#include "Common/IniFile.h"
namespace UICommon
{
class GameFile;
}
class QCheckBox;
class QComboBox;
class QPushButton;
class QSlider;
class QSpinBox;
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class QTabWidget;
class GameConfigWidget : public QWidget
{
Q_OBJECT
public:
explicit GameConfigWidget(const UICommon::GameFile& game);
private:
void CreateWidgets();
void ConnectWidgets();
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void LoadSettings();
void SaveSettings();
void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
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void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
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QString m_gameini_sys_path;
QString m_gameini_local_path;
QTabWidget* m_default_tab;
QTabWidget* m_local_tab;
QCheckBox* m_enable_dual_core;
QCheckBox* m_enable_mmu;
QCheckBox* m_enable_fprf;
QCheckBox* m_sync_gpu;
QCheckBox* m_enable_fast_disc;
QCheckBox* m_use_dsp_hle;
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QCheckBox* m_use_monoscopic_shadows;
QPushButton* m_refresh_config;
QComboBox* m_deterministic_dual_core;
QSlider* m_depth_slider;
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QSpinBox* m_convergence_spin;
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const UICommon::GameFile& m_game;
std::string m_game_id;
Common::IniFile m_gameini_local;
Common::IniFile m_gameini_default;
};