2014-02-03 13:02:17 +00:00
|
|
|
// Copyright 2015 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2+
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
|
|
|
|
|
|
namespace Null
|
|
|
|
{
|
|
|
|
class VertexManager : public VertexManagerBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
VertexManager();
|
|
|
|
~VertexManager();
|
|
|
|
NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void ResetBuffer(u32 stride) override;
|
|
|
|
|
|
|
|
private:
|
2016-12-28 00:37:41 +00:00
|
|
|
void vFlush() override;
|
2014-02-03 13:02:17 +00:00
|
|
|
std::vector<u8> m_local_v_buffer;
|
|
|
|
std::vector<u16> m_local_i_buffer;
|
|
|
|
};
|
|
|
|
}
|