2008-11-05 16:46:30 +00:00
|
|
|
/*
|
|
|
|
* wiiuse
|
|
|
|
*
|
|
|
|
* Written By:
|
|
|
|
* Michael Laforest < para >
|
|
|
|
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
|
|
|
|
*
|
|
|
|
* Copyright 2006-2007
|
|
|
|
*
|
|
|
|
* This file is part of wiiuse.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
* $Header$
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @file
|
|
|
|
* @brief Guitar Hero 3 expansion device.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
#include <Winsock2.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "definitions.h"
|
|
|
|
#include "wiiuse_internal.h"
|
|
|
|
#include "dynamics.h"
|
|
|
|
#include "events.h"
|
|
|
|
#include "guitar_hero_3.h"
|
|
|
|
|
|
|
|
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle the handshake data from the guitar.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
* @param data The data read in from the device.
|
|
|
|
* @param len The length of the data block, in bytes.
|
|
|
|
*
|
|
|
|
* @return Returns 1 if handshake was successful, 0 if not.
|
|
|
|
*/
|
|
|
|
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
|
2008-12-08 04:58:11 +00:00
|
|
|
int i;
|
2008-11-05 16:46:30 +00:00
|
|
|
int offset = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The good fellows that made the Guitar Hero 3 controller
|
|
|
|
* failed to factory calibrate the devices. There is no
|
|
|
|
* calibration data on the device.
|
|
|
|
*/
|
|
|
|
|
|
|
|
gh3->btns = 0;
|
|
|
|
gh3->btns_held = 0;
|
|
|
|
gh3->btns_released = 0;
|
|
|
|
gh3->whammy_bar = 0.0f;
|
|
|
|
|
|
|
|
/* decrypt data */
|
|
|
|
for (i = 0; i < len; ++i)
|
|
|
|
data[i] = (data[i] ^ 0x17) + 0x17;
|
2008-12-08 04:58:11 +00:00
|
|
|
|
|
|
|
if (data[offset] == 0xFF) {
|
|
|
|
/*
|
|
|
|
* Sometimes the data returned here is not correct.
|
|
|
|
* This might happen because the wiimote is lagging
|
|
|
|
* behind our initialization sequence.
|
|
|
|
* To fix this just request the handshake again.
|
|
|
|
*
|
|
|
|
* Other times it's just the first 16 bytes are 0xFF,
|
|
|
|
* but since the next 16 bytes are the same, just use
|
|
|
|
* those.
|
|
|
|
*/
|
|
|
|
if (data[offset + 16] == 0xFF) {
|
|
|
|
/* get the calibration data */
|
2009-04-30 14:23:45 +00:00
|
|
|
byte* handshake_buf = (byte *)malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
|
2008-12-08 04:58:11 +00:00
|
|
|
|
|
|
|
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
|
|
|
|
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
} else
|
|
|
|
offset += 16;
|
|
|
|
}
|
2008-11-05 16:46:30 +00:00
|
|
|
|
|
|
|
/* joystick stuff */
|
|
|
|
gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;
|
|
|
|
gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X;
|
|
|
|
gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X;
|
|
|
|
gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y;
|
|
|
|
gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y;
|
|
|
|
gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y;
|
|
|
|
|
|
|
|
/* handshake done */
|
|
|
|
wm->exp.type = EXP_GUITAR_HERO_3;
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The guitar disconnected.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
*/
|
|
|
|
void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) {
|
|
|
|
memset(gh3, 0, sizeof(struct guitar_hero_3_t));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle guitar event.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
* @param msg The message specified in the event packet.
|
|
|
|
*/
|
|
|
|
void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
|
|
|
|
int i;
|
|
|
|
|
|
|
|
/* decrypt data */
|
|
|
|
for (i = 0; i < 6; ++i)
|
|
|
|
msg[i] = (msg[i] ^ 0x17) + 0x17;
|
|
|
|
|
|
|
|
guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
|
|
|
|
|
|
|
|
/* whammy bar */
|
|
|
|
gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN);
|
|
|
|
|
|
|
|
/* joy stick */
|
|
|
|
calc_joystick_state(&gh3->js, msg[0], msg[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Find what buttons are pressed.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
* @param msg The message byte specified in the event packet.
|
|
|
|
*/
|
|
|
|
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) {
|
|
|
|
/* message is inverted (0 is active, 1 is inactive) */
|
|
|
|
now = ~now & GUITAR_HERO_3_BUTTON_ALL;
|
|
|
|
|
|
|
|
/* pressed now & were pressed, then held */
|
|
|
|
gh3->btns_held = (now & gh3->btns);
|
|
|
|
|
|
|
|
/* were pressed or were held & not pressed now, then released */
|
|
|
|
gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now);
|
|
|
|
|
|
|
|
/* buttons pressed now */
|
|
|
|
gh3->btns = now;
|
|
|
|
}
|