dolphin/Source/Core/DolphinWX/Src/GLInterface/WGL.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VideoConfig.h"
#include "Host.h"
#include "RenderBase.h"
#include "VertexShaderManager.h"
#include "../GLInterface.h"
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#include "WGL.h"
#include "EmuWindow.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
void cInterfaceWGL::SwapInterval(int Interval)
{
if (WGLEW_EXT_swap_control)
wglSwapIntervalEXT(Interval);
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
}
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void cInterfaceWGL::Swap()
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{
SwapBuffers(hDC);
}
// Draw messages on top of the screen
bool cInterfaceWGL::PeekMessages()
{
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
// Show the current FPS
void cInterfaceWGL::UpdateFPSDisplay(const char *text)
{
TCHAR temp[512];
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text);
EmuWindow::SetWindowText(temp);
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceWGL::Create(void *&window_handle)
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{
int _tx, _ty, _twidth, _theight;
Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
// Control window size and picture scaling
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Please wait..."));
if (window_handle == NULL)
{
Host_SysMessage("failed to create window");
return false;
}
// Show the window
EmuWindow::Show();
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
GLuint PixelFormat; // Holds The Results After Searching For A Match
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
return false;
}
if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat.");
return false;
}
if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context.");
return false;
}
return true;
}
bool cInterfaceWGL::MakeCurrent()
{
return wglMakeCurrent(hDC, hRC) ? true : false;
}
// Update window width, size and etc. Called from Render.cpp
void cInterfaceWGL::Update()
{
RECT rcWindow;
if (!EmuWindow::GetParentWnd())
{
// We are not rendering to a child window - use client size.
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
}
else
{
// We are rendering to a child window - use parent size.
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
}
// Get the new window width and height
// See below for documentation
int width = rcWindow.right - rcWindow.left;
int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0 &&
(s_backbuffer_width != width || s_backbuffer_height != height) &&
width >= 4 && height >= 4)
{
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
s_backbuffer_width = width;
s_backbuffer_height = height;
}
}
// Close backend
void cInterfaceWGL::Shutdown()
{
if (hRC)
{
if (!wglMakeCurrent(NULL, NULL))
NOTICE_LOG(VIDEO, "Could not release drawing context.");
if (!wglDeleteContext(hRC))
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
hRC = NULL;
}
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
{
ERROR_LOG(VIDEO, "Release Device Context Failed.");
hDC = NULL;
}
}