dolphin/Source/Core/InputCommon/CMakeLists.txt

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CMake
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add_library(inputcommon
InputConfig.cpp
ControllerEmu/ControllerEmu.cpp
ControllerEmu/Control/Control.cpp
ControllerEmu/Control/Input.cpp
ControllerEmu/Control/Output.cpp
ControllerEmu/ControlGroup/AnalogStick.cpp
ControllerEmu/ControlGroup/Buttons.cpp
ControllerEmu/ControlGroup/ControlGroup.cpp
ControllerEmu/ControlGroup/Cursor.cpp
ControllerEmu/ControlGroup/Extension.cpp
ControllerEmu/ControlGroup/Force.cpp
ControllerEmu/ControlGroup/MixedTriggers.cpp
ControllerEmu/ControlGroup/ModifySettingsButton.cpp
ControllerEmu/ControlGroup/Slider.cpp
ControllerEmu/ControlGroup/Tilt.cpp
ControllerEmu/ControlGroup/Triggers.cpp
ControllerEmu/Setting/BooleanSetting.cpp
ControllerEmu/Setting/NumericSetting.cpp
ControllerInterface/ControllerInterface.cpp
ControllerInterface/Device.cpp
ControlReference/ControlReference.cpp
ControlReference/ExpressionParser.cpp
)
target_link_libraries(inputcommon PUBLIC
common
)
if(WIN32)
target_sources(inputcommon PRIVATE
ControllerInterface/DInput/DInput.cpp
ControllerInterface/DInput/DInputJoystick.cpp
ControllerInterface/DInput/DInputKeyboardMouse.cpp
ControllerInterface/DInput/XInputFilter.cpp
ControllerInterface/XInput/XInput.cpp
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp
)
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elseif(APPLE)
target_sources(inputcommon PRIVATE
ControllerInterface/OSX/OSX.mm
ControllerInterface/OSX/OSXJoystick.mm
ControllerInterface/Quartz/Quartz.mm
ControllerInterface/Quartz/QuartzKeyboardAndMouse.mm
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp
)
target_link_libraries(inputcommon PRIVATE
${COREFOUNDATION_LIBRARY}
${CARBON_LIBRARY}
${COCOA_LIBRARY}
${FORCEFEEDBACK_LIBRARY}
${IOK_LIBRARY}
)
elseif(X11_FOUND)
target_sources(inputcommon PRIVATE
ControllerInterface/Xlib/XInput2.cpp
)
target_link_libraries(inputcommon PUBLIC
${X11_LIBRARIES}
${X11_INPUT_LIBRARIES}
)
elseif(ANDROID)
target_compile_definitions(inputcommon PRIVATE -DCIFACE_USE_ANDROID)
target_sources(inputcommon PRIVATE
ControllerInterface/Android/Android.cpp
)
endif()
if(ANDROID)
target_sources(inputcommon PRIVATE GCAdapter_Android.cpp)
else()
target_sources(inputcommon PRIVATE GCAdapter.cpp)
target_link_libraries(inputcommon PUBLIC ${LIBUSB_LIBRARIES})
endif()
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if(LIBEVDEV_FOUND AND LIBUDEV_FOUND)
target_sources(inputcommon PRIVATE
ControllerInterface/evdev/evdev.cpp
)
target_include_directories(inputcommon
PRIVATE
${LIBEVDEV_INCLUDE_DIR}
${LIBUDEV_INCLUDE_DIR}
)
target_link_libraries(inputcommon PUBLIC
${LIBEVDEV_LIBRARY}
${LIBUDEV_LIBRARY}
)
endif()
if(UNIX)
target_sources(inputcommon PRIVATE
ControllerInterface/Pipes/Pipes.cpp
)
endif()
if(ENABLE_SDL)
find_package(SDL2)
if(SDL2_FOUND)
message(STATUS "Using shared SDL2")
set(SDL_TARGET SDL2::SDL2)
else()
# SDL2 not found, try SDL
find_package(SDL)
if(SDL_FOUND)
message(STATUS "Using shared SDL")
add_library(System_SDL INTERFACE)
target_include_directories(System_SDL INTERFACE ${SDL_INCLUDE_DIR})
target_link_libraries(System_SDL INTERFACE ${SDL_LIBRARY})
set(SDL_TARGET System_SDL)
endif()
endif()
if(SDL_TARGET AND TARGET ${SDL_TARGET})
target_sources(inputcommon PRIVATE ControllerInterface/SDL/SDL.cpp)
target_link_libraries(inputcommon PUBLIC ${SDL_TARGET})
target_compile_definitions(inputcommon PRIVATE -DHAVE_SDL=1)
else()
message(STATUS "SDL NOT found, disabling SDL input")
endif()
endif()