dolphin/Source/Core/DolphinQt/Config/ARCodeWidget.h

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace ActionReplay
{
struct ARCode;
}
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namespace UICommon
{
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class GameFile;
}
class CheatWarningWidget;
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class QLabel;
class QListWidget;
class QListWidgetItem;
class QPushButton;
class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
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explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
~ARCodeWidget() override;
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void AddCode(ActionReplay::ARCode code);
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signals:
void OpenGeneralSettings();
private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);
void OnContextMenuRequested();
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void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void SaveCodes();
void SortAlphabetically();
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void OnCodeAddClicked();
void OnCodeEditClicked();
void OnCodeRemoveClicked();
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void OnListReordered();
const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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CheatWarningWidget* m_warning;
QListWidget* m_code_list;
QPushButton* m_code_add;
QPushButton* m_code_edit;
QPushButton* m_code_remove;
std::vector<ActionReplay::ARCode> m_ar_codes;
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bool m_restart_required;
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};