dolphin/Source/Core/InputCommon/Src/EventHandler.h

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#ifndef EVENTHANDER_H
#define EVENTHANDER_H 1
#include "Common.h"
#include <queue>
#include "Event.hpp"
#define NUMKEYS 300
#define NUMMODS 8
typedef bool (*listenFuncPtr) (sf::Event);
enum InputType
{
KeyboardInput,
MouseInput,
JoystickInput
};
enum Modifiers {
UseAlt = 1,
UseShift = 2,
UseCtrl = 4
};
struct Keys {
InputType inputType;
sf::Event::EventType eventType;
sf::Key::Code keyCode;
int mods;
sf::Mouse::Button mouseButton;
};
class EventHandler {
private:
listenFuncPtr keys[NUMKEYS][NUMMODS];
listenFuncPtr mouse[sf::Mouse::Count+1];
listenFuncPtr joys[sf::Joy::Count+1];
std::queue<sf::Event> eventQueue;
static EventHandler *m_Instance;
protected:
EventHandler(const EventHandler&);
EventHandler& operator= (const EventHandler&);
EventHandler();
~EventHandler();
public:
bool RegisterEventListener(listenFuncPtr func, Keys key);
bool RemoveEventListener(Keys key);
void Update();
static EventHandler *GetInstance();
static void Destroy();
bool addEvent(sf::Event *e);
static bool TestEvent (Keys k, sf::Event e);
#if defined HAVE_WX && HAVE_WX
static sf::Key::Code wxCharCodeToSF(int id);
#endif
static void SFKeyToString(sf::Key::Code keycode, char *keyStr);
};
#endif