more event handler stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1721 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,6 +1,34 @@
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#include "EventHandler.h"
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#include <wx/wx.h>
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bool EventHandler::RegisterEventListener(listenFuncPtr func, Keys key) {
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if (key.inputType == KeyboardInput) {
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if (keys[key.keyCode][key.mods])
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return false;
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keys[key.keyCode][key.mods] = func;
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} else if (key.inputType == MouseInput) {
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if (mouse[key.mouseButton])
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return false;
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mouse[key.mouseButton] = func;
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}
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return true;
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}
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void EventHandler::Update() {
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for (unsigned int i = 0; i < eventQueue.size();i++) {
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sf::Event ev = eventQueue.front();
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eventQueue.pop();
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keys[ev.Key.Code][ev.Key.Alt+2*ev.Key.Shift+4*ev.Key.Control](ev);
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}
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}
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bool EventHandler::addEvent(sf::Event *ev) {
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eventQueue.push(*ev);
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return true;
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}
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bool EventHandler::TestEvent (Keys k, sf::Event e)
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{
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//Mouse event
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@ -3,7 +3,7 @@
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#include <queue>
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#include "Event.hpp"
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typedef bool (*listenFuncPtr) (sf::Event *);
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typedef bool (*listenFuncPtr) (sf::Event);
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enum InputType
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{
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KeyboardInput,
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@ -11,25 +11,32 @@ enum InputType
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JoystickInput
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};
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enum Modifiers {
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UseAlt = 1,
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UseShift = 2,
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UseCtrl = 4
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};
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struct Keys
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{
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InputType inputType;
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sf::Event::EventType eventType;
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sf::Event::EventType eventType;
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sf::Key::Code keyCode;
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int mods;
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sf::Mouse::Button mouseButton;
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};
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class EventHandler {
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private:
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listenFuncPtr keys[sf::Key::Count][6];
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listenFuncPtr keys[sf::Key::Count][8];
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listenFuncPtr mouse[sf::Mouse::Count];
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listenFuncPtr joys[sf::Joy::Count];
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std::queue<Keys> eventQueue;
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std::queue<sf::Event> eventQueue;
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public:
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bool RegisterEventListener(listenFuncPtr func, int event, int type);
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bool RegisterEventListener(listenFuncPtr func, Keys key);
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void Update();
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bool addEvent(sf::Event *);
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bool addEvent(sf::Event *e);
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static bool TestEvent (Keys k, sf::Event e);
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static int wxCharCodeWXToSF(int id);
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static void SFKeyToString(unsigned int keycode, char *keyStr);
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@ -305,12 +305,8 @@ void LoadConfig()
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char SectionName[32];
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sprintf(SectionName, "PAD%i", i+1);
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file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
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file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
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file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
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file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
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file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
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for (int x = 0; x < NUMCONTROLS; x++) {
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file.Get(SectionName, controlNames[x],
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&pad[i].keyForControl[x],
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@ -330,11 +326,8 @@ void SaveConfig()
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char SectionName[32];
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sprintf(SectionName, "PAD%i", i+1);
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file.Set(SectionName, "UseXPad", pad[i].bEnableXPad);
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file.Set(SectionName, "Attached", pad[i].bAttached);
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file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
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file.Set(SectionName, "Rumble", pad[i].bRumble);
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file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
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for (int x = 0; x < NUMCONTROLS; x++)
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{
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@ -75,11 +75,8 @@ static const char* controlNames[] =
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};
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struct SPads {
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bool bEnableXPad; // Use an XPad in addition to the keyboard?
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bool bAttached; // Pad is "attached" to the gamecube/wii
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bool bDisable; // Disabled when dolphin isn't in focus
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bool bRumble; // Rumble for xpad
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int XPadPlayer; // Player# of the xpad
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unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping
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};
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