dolphin/Source/Core/Common/Src/FileUtil.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#include "StringUtil.h"
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h> // for SHGetFolderPath
#include <shellapi.h>
#include <commdlg.h> // for GetSaveFileName
#include <io.h>
#include <direct.h> // getcwd
#else
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <stdlib.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#include <CoreFoundation/CFBundle.h>
#include <sys/param.h>
#endif
#include <fstream>
#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
namespace File
{
// Remove any ending forward slashes from directory paths
// Modifies argument.
static char *StripTailDirSlashes(char *fname)
{
int len = (int)strlen(fname);
int i = len - 1;
if (len > 1)
while (fname[i] == DIR_SEP_CHR)
fname[i--] = '\0';
return fname;
}
// Returns true if file filename exists
bool Exists(const char *filename)
{
struct stat64 file_info;
char *copy = StripTailDirSlashes(__strdup(filename));
int result = stat64(copy, &file_info);
free(copy);
return (result == 0);
}
// Returns true if filename is a directory
bool IsDirectory(const char *filename)
{
struct stat64 file_info;
char *copy = StripTailDirSlashes(__strdup(filename));
int result = stat64(copy, &file_info);
free(copy);
if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
filename, GetLastErrorMsg());
return false;
}
return S_ISDIR(file_info.st_mode);
}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const char *filename)
{
INFO_LOG(COMMON, "Delete: file %s", filename);
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename)) {
WARN_LOG(COMMON, "Delete: %s does not exists", filename);
return true;
}
// We can't delete a directory
if (IsDirectory(filename)) {
WARN_LOG(COMMON, "Delete: %s is a directory", filename);
return false;
}
#ifdef _WIN32
if (!DeleteFile(filename)) {
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
filename, GetLastErrorMsg());
return false;
}
#else
if (unlink(filename) == -1) {
WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
filename, GetLastErrorMsg());
return false;
}
#endif
return true;
}
// Returns true if successful, or path already exists.
bool CreateDir(const char *path)
{
INFO_LOG(COMMON, "CreateDir: directory %s", path);
#ifdef _WIN32
if (::CreateDirectory(path, NULL))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS) {
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
return true;
}
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
return false;
#else
if (mkdir(path, 0755) == 0)
return true;
int err = errno;
if (err == EEXIST) {
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
return true;
}
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
return false;
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const char *fullPath)
{
int panicCounter = 100;
INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
if (File::Exists(fullPath)) {
INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
return true;
}
// safety check to ensure we have good dir seperators
std::string strFullPath(fullPath);
NormalizeDirSep(&strFullPath);
const char *position = strFullPath.c_str();
while (true) {
// Find next sub path
position = strchr(position, DIR_SEP_CHR);
// we're done, yay!
if (! position)
return true;
position++;
// Create next sub path
int sLen = (int)(position - strFullPath.c_str());
if (sLen > 0) {
char *subPath = strndup(strFullPath.c_str(), sLen);
if (!File::IsDirectory(subPath)) {
File::CreateDir(subPath);
}
free(subPath);
}
// A safety check
panicCounter--;
if (panicCounter <= 0) {
ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
return false;
}
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const char *filename)
{
INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
// check if a directory
if (!File::IsDirectory(filename)) {
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
filename);
return false;
}
#ifdef _WIN32
if (::RemoveDirectory(filename))
return true;
#else
if (rmdir(filename) == 0)
return true;
#endif
ERROR_LOG(COMMON, "DeleteDir: %s: %s",
filename, GetLastErrorMsg());
return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const char *srcFilename, const char *destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
srcFilename, destFilename);
if (rename(srcFilename, destFilename) == 0)
return true;
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const char *srcFilename, const char *destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
srcFilename, destFilename);
#ifdef _WIN32
if (CopyFile(srcFilename, destFilename, FALSE))
return true;
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
#else
// buffer size
#define BSIZE 1024
char buffer[BSIZE];
// Open input file
FILE *input = fopen(srcFilename, "rb");
if (!input)
{
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
// open output file
FILE *output = fopen(destFilename, "wb");
if (!output)
{
fclose(input);
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
// copy loop
while (!feof(input))
{
// read input
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
if (ferror(input) != 0) {
ERROR_LOG(COMMON,
"Copy: failed reading from source, %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
}
// write output
int wnum = fwrite(buffer, sizeof(char), rnum, output);
if (wnum != rnum)
{
ERROR_LOG(COMMON,
"Copy: failed writing to output, %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
return false;
}
}
// close flushs
fclose(input);
fclose(output);
return true;
#endif
}
// Returns the size of filename (64bit)
u64 GetSize(const char *filename)
{
if (!Exists(filename)) {
WARN_LOG(COMMON, "GetSize: failed %s: No such file"
,filename);
return 0;
}
if (IsDirectory(filename)) {
WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
,filename);
return 0;
}
// on windows it's actually _stat64 defined in commonFuncs
struct stat64 buf;
if (stat64(filename, &buf) == 0) {
DEBUG_LOG(COMMON, "GetSize: %s: %ld", filename, buf.st_size);
return buf.st_size;
}
ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
filename, GetLastErrorMsg());
return 0;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const char *filename)
{
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
FILE *pFile = fopen(filename, "wb");
if (!pFile) {
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
filename, GetLastErrorMsg());
return false;
}
fclose(pFile);
return true;
}
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
{
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
// How many files + directories we found
u32 foundEntries = 0;
char *virtualName;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
char searchName[MAX_PATH + 3];
strncpy(searchName, directory, MAX_PATH);
strcat(searchName, "\\*");
HANDLE hFind = FindFirstFile(searchName, &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
FindClose(hFind);
return foundEntries;
}
// windows loop
do {
FSTEntry entry;
virtualName = ffd.cFileName;
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory);
if (!dirp)
return 0;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result) {
FSTEntry entry;
virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
entry.virtualName = virtualName;
entry.physicalName = directory;
entry.physicalName += DIR_SEP + entry.virtualName;
if (IsDirectory(entry.physicalName.c_str())) {
entry.isDirectory = true;
// is a directory, lets go inside
entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
foundEntries += (u32)entry.size;
} else { // is a file
entry.isDirectory = false;
entry.size = GetSize(entry.physicalName.c_str());
}
++foundEntries;
// Push into the tree
parentEntry.children.push_back(entry);
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
// Return number of entries found.
return foundEntries;
}
// deletes the given directory and anything under it. Returns true on
// success.
bool DeleteDirRecursively(const char *directory)
{
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
char searchName[MAX_PATH + 3] = {0};
strncpy(searchName, directory, MAX_PATH);
strcat(searchName, "\\*");
HANDLE hFind = FindFirstFile(searchName, &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
FindClose(hFind);
return false;
}
// windows loop
do {
char *virtualName = ffd.cFileName;
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory);
if (!dirp)
return false;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result) {
char *virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
char newPath[MAX_PATH];
sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
if (IsDirectory(newPath)) {
if (!DeleteDirRecursively(newPath))
return false;
} else {
if (!File::Delete(newPath))
return false;
}
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
File::DeleteDir(directory);
return true;
}
//Create directory and copy contents (does not overwrite existing files)
void CopyDir(const char *source_path, const char *dest_path)
{
#ifndef _WIN32
if (!strcmp(source_path, dest_path)) return;
if (!File::Exists(source_path)) return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
char *virtualName;
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(source_path);
if (!dirp) return;
while (!readdir_r(dirp, &dirent, &result) && result)
{
virtualName = result->d_name;
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
char source[FILENAME_MAX], dest[FILENAME_MAX];
sprintf(source, "%s%s", source_path, virtualName);
sprintf(dest, "%s%s", dest_path, virtualName);
if (IsDirectory(source))
{
const unsigned int srclen = strlen(source);
const unsigned int destlen = strlen(dest);
source[srclen] = '/'; source[srclen+1] = '\0';
dest[destlen] = '/'; dest[destlen+1] = '\0';
if (!File::Exists(dest)) File::CreateFullPath(dest);
CopyDir(source, dest);
}
else if (!File::Exists(dest)) File::Copy(source, dest);
}
closedir(dirp);
#endif
}
// Returns the current directory
std::string GetCurrentDir()
{
char *dir;
// Get the current working directory (getcwd uses malloc)
if (!(dir = __getcwd(NULL, 0))) {
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
GetLastErrorMsg());
return NULL;
}
std::string strDir = dir;
free(dir);
return strDir;
}
// Sets the current directory to the given directory
bool SetCurrentDir(const char *_rDirectory)
{
return __chdir(_rDirectory) == 0;
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
CFURLRef BundleRef;
char AppBundlePath[MAXPATHLEN];
// Get the main bundle for the app
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
CFRelease(BundleRef);
CFRelease(BundlePath);
#if defined(HAVE_WX) && HAVE_WX
return AppBundlePath;
#else
std::string NoWxBundleDirectory;
NoWxBundleDirectory=AppBundlePath;
NoWxBundleDirectory+=DIR_SEP;
NoWxBundleDirectory+="Dolphin.app";
return NoWxBundleDirectory;
#endif
}
#endif
std::string GetPluginsDirectory()
{
std::string pluginsDir;
#if defined (__APPLE__)
pluginsDir = GetBundleDirectory();
pluginsDir += DIR_SEP;
pluginsDir += PLUGINS_DIR;
#else
pluginsDir = PLUGINS_DIR;
#endif
pluginsDir += DIR_SEP;
INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str());
return pluginsDir;
}
std::string GetSysDirectory()
{
std::string sysDir;
#if defined (__APPLE__)
sysDir = GetBundleDirectory();
sysDir += DIR_SEP;
sysDir += SYSDATA_DIR;
#else
sysDir = SYSDATA_DIR;
#endif
sysDir += DIR_SEP;
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
return sysDir;
}
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const char *GetUserPath(int DirIDX)
{
static char UserDir[MAX_PATH] = {0};
static char GCUserDir[MAX_PATH] = {0};
static char WiiUserDir[MAX_PATH] = {0};
static char WiiRootDir[MAX_PATH] = {0};
static char ConfigDir[MAX_PATH] = {0};
static char GameConfigDir[MAX_PATH] = {0};
static char MapsDir[MAX_PATH] = {0};
static char CacheDir[MAX_PATH] = {0};
static char ShaderCacheDir[MAX_PATH] = {0};
static char ShadersDir[MAX_PATH] = {0};
static char StateSavesDir[MAX_PATH] = {0};
static char ScreenShotsDir[MAX_PATH] = {0};
static char HiresTexturesDir[MAX_PATH] = {0};
static char DumpDir[MAX_PATH] = {0};
static char DumpFramesDir[MAX_PATH] = {0};
static char DumpTexturesDir[MAX_PATH] = {0};
static char DumpDSPDir[MAX_PATH] = {0};
static char LogsDir[MAX_PATH] = {0};
static char MailLogsDir[MAX_PATH] = {0};
static char WiiSYSCONFDir[MAX_PATH] = {0};
static char WiiMenuDir[MAX_PATH] = {0};
static char DolphinConfig[MAX_PATH] = {0};
static char DebuggerConfig[MAX_PATH] = {0};
static char LoggerConfig[MAX_PATH] = {0};
static char MainLog[MAX_PATH] = {0};
static char WiiSYSCONF[MAX_PATH] = {0};
static char RamDump[MAX_PATH] = {0};
static char ARamDump[MAX_PATH] = {0};
static char GCSRam[MAX_PATH] = {0};
// Set up all paths and files on the first run
if (strlen(UserDir) == 0)
{
#ifdef _WIN32
// Keep the directory setup the way it was on windows
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
#elif defined (__linux__)
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
else
snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
#else
snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
#endif
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
snprintf(WiiRootDir, sizeof(WiiRootDir), "%s" WII_USER_DIR, UserDir);
snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
snprintf(WiiMenuDir, sizeof(WiiMenuDir), "%s" WII_MENU_DIR DIR_SEP, UserDir);
snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
}
switch (DirIDX)
{
case D_USER_IDX:
return UserDir;
case D_GCUSER_IDX:
return GCUserDir;
case D_WIIUSER_IDX:
return WiiUserDir;
case D_WIIROOT_IDX:
return WiiRootDir;
case D_CONFIG_IDX:
return ConfigDir;
case D_GAMECONFIG_IDX:
return GameConfigDir;
case D_MAPS_IDX:
return MapsDir;
case D_CACHE_IDX:
return CacheDir;
case D_SHADERCACHE_IDX:
return ShaderCacheDir;
case D_SHADERS_IDX:
return ShadersDir;
case D_STATESAVES_IDX:
return StateSavesDir;
case D_SCREENSHOTS_IDX:
return ScreenShotsDir;
case D_HIRESTEXTURES_IDX:
return HiresTexturesDir;
case D_DUMP_IDX:
return DumpDir;
case D_DUMPFRAMES_IDX:
return DumpFramesDir;
case D_DUMPTEXTURES_IDX:
return DumpTexturesDir;
case D_DUMPDSP_IDX:
return DumpDSPDir;
case D_LOGS_IDX:
return LogsDir;
case D_MAILLOGS_IDX:
return MailLogsDir;
case D_WIISYSCONF_IDX:
return WiiSYSCONFDir;
case D_WIIMENU_IDX:
return WiiMenuDir;
case F_DOLPHINCONFIG_IDX:
return DolphinConfig;
case F_DEBUGGERCONFIG_IDX:
return DebuggerConfig;
case F_LOGGERCONFIG_IDX:
return LoggerConfig;
case F_MAINLOG_IDX:
return MainLog;
case F_WIISYSCONF_IDX:
return WiiSYSCONF;
case F_RAMDUMP_IDX:
return RamDump;
case F_ARAMDUMP_IDX:
return ARamDump;
case F_GCSRAM_IDX:
return GCSRam;
default:
return NULL;
}
}
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{
FILE *f = fopen(filename, text_file ? "w" : "wb");
if (!f)
return false;
size_t len = str.size();
if (len != fwrite(str.data(), 1, str.size(), f))
{
fclose(f);
return false;
}
fclose(f);
return true;
}
bool ReadFileToString(bool text_file, const char *filename, std::string &str)
{
FILE *f = fopen(filename, text_file ? "r" : "rb");
if (!f)
return false;
fseek(f, 0, SEEK_END);
size_t len = (size_t)ftell(f);
fseek(f, 0, SEEK_SET);
char *buf = new char[len + 1];
buf[fread(buf, 1, len, f)] = 0;
str = std::string(buf, len);
fclose(f);
delete [] buf;
return true;
}
} // namespace