dolphin/Source/Core/DolphinWX/Src/VideoConfigDiag.h

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#ifndef _CONFIG_DIAG_H_
#define _CONFIG_DIAG_H_
#include <vector>
#include <string>
#include "VideoConfig.h"
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
class SettingCheckBox : public wxCheckBox
{
public:
SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip,
bool &setting, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
int const val = Get3StateValue();
*reinterpret_cast<u8*>(&m_setting) = (u8)val;
ev.Skip();
}
private:
bool &m_setting;
};
class SettingRadioButton : public wxRadioButton
{
public:
SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip,
bool &setting, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = (ev.GetInt() != 0) ^ m_reverse;
ev.Skip();
}
private:
bool &m_setting;
const bool m_reverse;
};
template <typename T>
class IntegerSetting : public wxSpinCtrl
{
public:
IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
ev.Skip();
}
private:
T& m_setting;
};
typedef IntegerSetting<u32> U32Setting;
class SettingChoice : public wxChoice
{
public:
SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
private:
int &m_setting;
};
class CGameListCtrl;
class VideoConfigDiag : public wxDialog
{
public:
VideoConfigDiag(wxWindow* parent, const std::string &title, bool is_game_config = false);
private:
void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
void Event_StcSafe(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
void Event_StcNormal(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
void Event_StcFast(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
void Event_PPShader(wxCommandEvent &ev)
{
const int sel = ev.GetInt();
if (sel)
vconfig.sPostProcessingShader = ev.GetString().mb_str();
else
vconfig.sPostProcessingShader.clear();
ev.Skip();
}
void Event_ClickClose(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
// Refresh UI values from current config (used when reloading config)
void SetUIValuesFromConfig();
VideoConfig& vconfig;
};
#endif