dolphin/Source/Core/DolphinWX/Src
Soren Jorvang d332cc342d OS X also needs to have the display resolution changed before
setting wxFULLSCREEN_ALL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7390 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 16:06:40 +00:00
..
Debugger Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
MemoryCards Hack up hack number 7328, just to get things to compile. 2011-03-11 12:56:26 +00:00
ARCodeAddEdit.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
ARCodeAddEdit.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
AboutDolphin.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
AboutDolphin.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
CheatsWindow.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
CheatsWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
ConfigMain.cpp Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
ConfigMain.h add a slider to control the wiimote speaker volume which is stored in sysconf. 2011-03-02 13:01:01 +00:00
Frame.cpp OS X also needs to have the display resolution changed before 2011-03-21 16:06:40 +00:00
Frame.h Build fix for linux, and fix a deadlock when the core is initiated. 2011-03-16 01:12:27 +00:00
FrameAui.cpp Fix an issue when a wiimote source is changed to a real wiimote in the wiimote config dialog while a game is running, and the wiimote was disconnected from the CPU. Only change the connection status when the dialog is closed. 2011-02-23 03:06:16 +00:00
FrameTools.cpp Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
GameListCtrl.cpp Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
GameListCtrl.h Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
HotkeyDlg.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
HotkeyDlg.h Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape. 2011-03-16 12:59:05 +00:00
ISOFile.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
ISOFile.h Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!). 2010-08-03 03:20:44 +00:00
ISOProperties.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
ISOProperties.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
InputConfigDiag.cpp Build fix. :3 2011-03-18 23:10:56 +00:00
InputConfigDiag.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
InputConfigDiagBitmaps.cpp problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again. 2011-03-07 00:16:38 +00:00
LogConfigWindow.cpp Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown. 2011-02-21 16:50:55 +00:00
LogConfigWindow.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
LogWindow.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
LogWindow.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
Main.cpp Reinstate AfterInit(), which is still needed for MacOpenFile() 2011-03-16 01:50:46 +00:00
Main.h Reinstate AfterInit(), which is still needed for MacOpenFile() 2011-03-16 01:50:46 +00:00
MainNoGUI.cpp Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff. 2011-03-17 10:17:45 +00:00
MemcardManager.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
MemcardManager.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
NetWindow.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
NetWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
PHackSettings.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
PHackSettings.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
PatchAddEdit.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
PatchAddEdit.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
UDPConfigDiag.cpp Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape. 2011-03-16 12:59:05 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp Linux build fix. 2011-03-21 11:36:26 +00:00
VideoConfigDiag.h Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone. 2011-03-21 05:46:33 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
WiimoteConfigDiag.h The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog. 2011-03-15 14:37:04 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Fix the default setting for the fullscreen resolution on linux. 2011-03-08 22:43:44 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00