dolphin/Source/Plugins/Plugin_VideoSoftware/Src/VertexLoader.h

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXLOADER_H_
#define _VERTEXLOADER_H_
#include "Common.h"
#include "NativeVertexFormat.h"
#include "VertexFormatConverter.h"
#include "CPMemLoader.h"
class SetupUnit;
class VertexLoader
{
u32 m_VertexSize;
VAT* m_CurrentVat;
TPipelineFunction m_positionLoader;
TPipelineFunction m_normalLoader;
TPipelineFunction m_colorLoader[2];
TPipelineFunction m_texCoordLoader[8];
VertexFormatConverter::NormalConverter m_normalConverter;
InputVertexData m_Vertex;
typedef void (*AttributeLoader)(VertexLoader*, InputVertexData*, u8);
struct AttrLoaderCall
{
AttributeLoader loader;
u8 index;
};
AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8];
int m_NumAttributeLoaders;
void AddAttributeLoader(AttributeLoader loader, u8 index=0);
// attribute loader functions
static void LoadPosMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
static void LoadTexMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
static void LoadPosition(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
static void LoadNormal(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
static void LoadColor(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
static void LoadTexCoord(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
SetupUnit *m_SetupUnit;
public:
VertexLoader();
~VertexLoader();
void SetFormat(u8 attributeIndex, u8 primitiveType);
u32 GetVertexSize() { return m_VertexSize; }
void LoadVertex();
};
#endif