dolphin/Source/Plugins/Plugin_VideoSoftware/Src
donkopunchstania f992fc6949 EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
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BPMemLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
BPMemLoader.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
CPMemLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
CPMemLoader.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Clipper.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Clipper.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
CommandProcessor.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
CommandProcessor.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
DebugUtil.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
DebugUtil.h SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
EfbCopy.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
EfbCopy.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
EfbInterface.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
EfbInterface.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
GLUtil.cpp SW plugin: compile on linux 2009-10-12 20:33:01 +00:00
GLUtil.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
HwRasterizer.cpp Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
HwRasterizer.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
NativeVertexFormat.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
NativeVertexWriter.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
OpcodeDecoder.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
OpcodeDecoder.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
PixelEngine.cpp SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
PixelEngine.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp SWV: Software Video now compiles and runs on x64 2009-10-12 17:39:09 +00:00
Rasterizer.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Renderer.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Renderer.h Started fixing SW video compilation for linux, must go home now 2009-10-12 16:29:32 +00:00
SConscript VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
SetupUnit.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
SetupUnit.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Statistics.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Statistics.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
Tev.cpp SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
Tev.h SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
TextureEncoder.cpp EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats. 2009-11-15 20:14:03 +00:00
TextureEncoder.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
TextureSampler.cpp SWV: Software Video now compiles and runs on x64 2009-10-12 17:39:09 +00:00
TextureSampler.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
TransformUnit.cpp SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases. 2009-10-28 03:01:07 +00:00
TransformUnit.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VertexFormatConverter.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VertexFormatConverter.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VertexLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VertexLoader.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VertexLoader_Position.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VideoCommon.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
VideoConfig.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
VideoConfig.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
Win32.cpp reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660 2009-11-15 07:46:43 +00:00
Win32.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
XFMemLoader.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
XFMemLoader.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
main.cpp Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
main.h Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. 2009-11-11 03:14:38 +00:00
stdafx.cpp Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00
stdafx.h Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful. 2009-10-12 00:48:24 +00:00