2015-05-24 04:55:12 +00:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2009-07-06 02:10:26 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2009-07-06 02:10:26 +00:00
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2016-07-31 16:35:08 +00:00
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#include <memory>
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2016-12-11 11:11:34 +00:00
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#include <string>
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#include <vector>
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2016-07-31 16:35:08 +00:00
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2014-02-17 10:18:15 +00:00
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#include "AudioCommon/SoundStream.h"
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2009-07-06 02:10:26 +00:00
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2017-06-26 21:41:12 +00:00
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class Mixer;
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2009-07-06 02:10:26 +00:00
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2016-07-31 16:35:08 +00:00
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extern std::unique_ptr<SoundStream> g_sound_stream;
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2009-07-06 02:10:26 +00:00
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2013-10-29 05:23:17 +00:00
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namespace AudioCommon
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2009-07-06 02:10:26 +00:00
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{
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2016-07-31 16:35:08 +00:00
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void InitSoundStream();
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2016-06-24 08:43:46 +00:00
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void ShutdownSoundStream();
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2017-02-05 01:15:38 +00:00
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std::string GetDefaultSoundBackend();
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2016-06-24 08:43:46 +00:00
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std::vector<std::string> GetSoundBackends();
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2016-10-10 02:18:16 +00:00
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bool SupportsDPL2Decoder(const std::string& backend);
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bool SupportsLatencyControl(const std::string& backend);
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bool SupportsVolumeChanges(const std::string& backend);
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2016-06-24 08:43:46 +00:00
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void UpdateSoundStream();
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2017-10-21 19:35:58 +00:00
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void SetSoundStreamRunning(bool running);
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2016-07-31 23:14:20 +00:00
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void SendAIBuffer(const short* samples, unsigned int num_samples);
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2016-06-24 08:43:46 +00:00
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void StartAudioDump();
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void StopAudioDump();
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void IncreaseVolume(unsigned short offset);
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void DecreaseVolume(unsigned short offset);
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void ToggleMuteVolume();
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2009-07-06 02:10:26 +00:00
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}
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