2014-06-07 05:29:21 +00:00
|
|
|
SAMPLER_BINDING(9) uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 16:46:55 +00:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2013-03-07 16:46:55 +00:00
|
|
|
vec4 c0 = texture(samp9, uv0);
|
|
|
|
float red = 0.0;
|
|
|
|
float green = 0.0;
|
|
|
|
float blue = 0.0;
|
|
|
|
|
|
|
|
if (c0.r < 0.3 || c0.b > 0.5)
|
|
|
|
{
|
|
|
|
blue = c0.r + c0.b;
|
2014-05-05 20:59:49 +00:00
|
|
|
red = c0.g + c0.b / 2.0;
|
2013-03-07 16:46:55 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
red = c0.g + c0.b;
|
|
|
|
green = c0.r + c0.b;
|
|
|
|
}
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 16:46:55 +00:00
|
|
|
ocol0 = vec4(red, green, blue, 1.0);
|
|
|
|
}
|