79 lines
1.6 KiB
C
79 lines
1.6 KiB
C
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#ifndef _D3DBASE_H
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#define _D3DBASE_H
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#include <d3d9.h>
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#include <vector>
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#include <set>
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#ifndef SAFE_RELEASE
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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#endif
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#include "Common.h"
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namespace D3D
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{
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enum ShaderVersion
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{
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PSNONE=0,
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PS20=2,
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PS30,
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PS40,
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};
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HRESULT Init();
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HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode);
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void Close();
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void Shutdown();
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void Reset();
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bool BeginFrame(bool clear=true, u32 color=0, float z=1.0f);
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void EndFrame();
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void SwitchFullscreen(bool fullscreen);
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bool IsFullscreen();
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int GetDisplayWidth();
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int GetDisplayHeight();
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ShaderVersion GetShaderVersion();
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LPDIRECT3DSURFACE9 GetBackBufferSurface();
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const D3DCAPS9 &GetCaps();
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extern IDirect3DDevice9 *dev;
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void ShowD3DError(HRESULT err);
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void EnableAlphaToCoverage();
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extern int psMajor;
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extern int psMinor;
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extern int vsMajor;
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extern int vsMinor;
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struct Resolution
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{
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char name[32];
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int xres;
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int yres;
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std::set<D3DFORMAT> bitdepths;
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std::set<int> refreshes;
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};
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struct AALevel
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{
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AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
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char name[32];
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D3DMULTISAMPLE_TYPE ms_setting;
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int qual_setting;
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};
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struct Adapter
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{
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D3DADAPTER_IDENTIFIER9 ident;
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std::vector<Resolution> resolutions;
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std::vector<AALevel> aa_levels;
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bool supports_alpha_to_coverage;
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};
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const Adapter &GetAdapter(int i);
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const Adapter &GetCurAdapter();
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int GetNumAdapters();
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}
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#endif
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