#ifndef _D3DBASE_H #define _D3DBASE_H #include #include #include #ifndef SAFE_RELEASE #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } #endif #include "Common.h" namespace D3D { enum ShaderVersion { PSNONE=0, PS20=2, PS30, PS40, }; HRESULT Init(); HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode); void Close(); void Shutdown(); void Reset(); bool BeginFrame(bool clear=true, u32 color=0, float z=1.0f); void EndFrame(); void SwitchFullscreen(bool fullscreen); bool IsFullscreen(); int GetDisplayWidth(); int GetDisplayHeight(); ShaderVersion GetShaderVersion(); LPDIRECT3DSURFACE9 GetBackBufferSurface(); const D3DCAPS9 &GetCaps(); extern IDirect3DDevice9 *dev; void ShowD3DError(HRESULT err); void EnableAlphaToCoverage(); extern int psMajor; extern int psMinor; extern int vsMajor; extern int vsMinor; struct Resolution { char name[32]; int xres; int yres; std::set bitdepths; std::set refreshes; }; struct AALevel { AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;} char name[32]; D3DMULTISAMPLE_TYPE ms_setting; int qual_setting; }; struct Adapter { D3DADAPTER_IDENTIFIER9 ident; std::vector resolutions; std::vector aa_levels; bool supports_alpha_to_coverage; }; const Adapter &GetAdapter(int i); const Adapter &GetCurAdapter(); int GetNumAdapters(); } #endif