2012-12-17 21:01:52 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Host.h"
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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2012-12-26 01:08:24 +00:00
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#include "../GLInterface.h"
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2012-12-17 21:01:52 +00:00
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#include "WX.h"
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void cInterfaceWX::SwapBuffers()
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{
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GLWin.glCanvas->SwapBuffers();
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}
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void cInterfaceWX::UpdateFPSDisplay(const char *text)
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{
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// Handled by Host_UpdateTitle()
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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2012-12-26 06:07:43 +00:00
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bool cInterfaceWX::Create(void *&window_handle)
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2012-12-17 21:01:52 +00:00
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{
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int _tx, _ty, _twidth, _theight;
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Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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// Control window size and picture scaling
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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GLWin.panel = (wxPanel *)window_handle;
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
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wxPoint(0, 0), wxSize(_twidth, _theight));
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GLWin.glCanvas->Show(true);
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if (GLWin.glCtxt == NULL) // XXX dirty hack
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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}
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bool cInterfaceWX::MakeCurrent()
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{
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return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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}
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// Update window width, size and etc. Called from Render.cpp
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void cInterfaceWX::Update()
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{
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int width, height;
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GLWin.panel->GetSize(&width, &height);
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if (width == s_backbuffer_width && height == s_backbuffer_height)
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return;
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GLWin.glCanvas->SetFocus();
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GLWin.glCanvas->SetSize(0, 0, width, height);
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GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
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s_backbuffer_width = width;
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s_backbuffer_height = height;
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}
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// Close backend
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void cInterfaceWX::Shutdown()
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{
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GLWin.glCanvas->Hide();
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}
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