dolphin/Source/Core/Common/Src/FifoQueue.h

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#ifndef _FIFO_QUEUE_H_
#define _FIFO_QUEUE_H_
// a simple lockless thread-safe,
// single reader, single writer queue
#include "Atomic.h"
namespace Common
{
template <typename T, bool NeedSize = true>
class FifoQueue
{
public:
FifoQueue() : m_size(0)
{
m_write_ptr = m_read_ptr = new ElementPtr();
}
~FifoQueue()
{
// this will empty out the whole queue
delete m_read_ptr;
}
u32 Size() const
{
static_assert(NeedSize, "using Size() on FifoQueue without NeedSize");
return m_size;
}
bool Empty() const
{
return !m_read_ptr->next;
}
T& Front() const
{
return m_read_ptr->current;
}
template <typename Arg>
void Push(Arg&& t)
{
// create the element, add it to the queue
m_write_ptr->current = std::move(t);
// set the next pointer to a new element ptr
// then advance the write pointer
m_write_ptr = m_write_ptr->next = new ElementPtr();
if (NeedSize)
Common::AtomicIncrement(m_size);
}
void Pop()
{
if (NeedSize)
Common::AtomicDecrement(m_size);
ElementPtr *tmpptr = m_read_ptr;
// advance the read pointer
m_read_ptr = tmpptr->next;
// set the next element to NULL to stop the recursive deletion
tmpptr->next = NULL;
delete tmpptr; // this also deletes the element
}
bool Pop(T& t)
{
if (Empty())
return false;
t = std::move(Front());
Pop();
return true;
}
// not thread-safe
void Clear()
{
m_size = 0;
delete m_read_ptr;
m_write_ptr = m_read_ptr = new ElementPtr();
}
private:
class ElementPtr;
public:
class iterator
{
public:
iterator() {}
bool operator==(iterator other) { return other.m_pp == m_pp; }
bool operator!=(iterator other) { return !(*this == other); }
T *operator->() { return &**this; }
T& operator*() { return (*m_pp)->current; }
void operator++() { m_pp = &(*m_pp)->next; }
protected:
iterator(ElementPtr *volatile *pp) : m_pp(pp) {}
ElementPtr *volatile *m_pp;
friend class FifoQueue<T, NeedSize>;
};
iterator begin()
{
return iterator(&m_read_ptr);
}
iterator end()
{
return iterator(&m_write_ptr->next);
}
iterator erase(iterator itr)
{
ElementPtr *elp = *itr.m_pp;
*itr.m_pp = elp->next;
delete elp;
return itr;
}
private:
// stores a pointer to element
// and a pointer to the next ElementPtr
class ElementPtr
{
public:
ElementPtr() : next(NULL) {}
~ElementPtr()
{
if (next)
delete next;
}
T current;
ElementPtr *volatile next;
};
ElementPtr *m_write_ptr;
ElementPtr *m_read_ptr;
volatile u32 m_size;
};
}
#endif