2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-06-13 19:50:06 +00:00
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/LineGeometryShader.h"
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#include "VideoBackends/D3D/PointGeometryShader.h"
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#include "VideoCommon/VertexManagerBase.h"
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2010-06-13 19:50:06 +00:00
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2010-10-03 00:41:06 +00:00
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namespace DX11
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{
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2010-06-13 19:50:06 +00:00
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2010-10-03 00:41:06 +00:00
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class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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2011-06-11 19:37:21 +00:00
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~VertexManager();
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2010-10-03 00:41:06 +00:00
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2014-03-11 05:55:00 +00:00
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NativeVertexFormat* CreateNativeVertexFormat() override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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2012-10-20 13:22:15 +00:00
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2014-01-23 14:27:18 +00:00
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protected:
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2014-03-11 05:55:00 +00:00
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virtual void ResetBuffer(u32 stride) override;
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2014-01-23 14:27:18 +00:00
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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2012-10-20 13:22:15 +00:00
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private:
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2013-10-29 05:23:17 +00:00
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2014-10-25 17:04:33 +00:00
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void PrepareDrawBuffers(u32 stride);
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2012-10-26 14:34:02 +00:00
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void Draw(u32 stride);
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2010-10-03 00:41:06 +00:00
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// temp
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2014-03-11 05:55:00 +00:00
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void vFlush(bool useDstAlpha) override;
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2010-10-20 02:17:16 +00:00
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2014-10-25 17:04:33 +00:00
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u32 m_vertexDrawOffset;
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u32 m_indexDrawOffset;
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u32 m_currentBuffer;
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u32 m_bufferCursor;
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enum { MAX_BUFFER_COUNT = 1 };
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ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
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2011-03-14 09:38:29 +00:00
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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2014-01-23 14:27:18 +00:00
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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2010-10-03 00:41:06 +00:00
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};
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2010-06-13 19:50:06 +00:00
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} // namespace
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